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author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-28 20:34:17 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-28 20:34:17 +0200 |
commit | 8e0f328a80a4c01bc4788a9aa6daaeb3097b4fab (patch) | |
tree | cd8ed89c8e953679ce42aa01925b4e9861137ec1 /servers/rendering/shader_language.cpp | |
parent | 1c820f19b1a0ba72316896ad354cb31391638a3b (diff) | |
parent | 4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4 (diff) | |
download | redot-engine-8e0f328a80a4c01bc4788a9aa6daaeb3097b4fab.tar.gz |
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index bb41b06189..2dd0f7006b 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -8277,7 +8277,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f if (is_uniform) { if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor. //validate global uniform - DataType gvtype = global_var_get_type_func(name); + DataType gvtype = global_shader_uniform_get_type_func(name); if (gvtype == TYPE_MAX) { _set_error(vformat(RTR("Global uniform '%s' does not exist. Create it in Project Settings."), String(name))); return ERR_PARSE_ERROR; @@ -9652,7 +9652,7 @@ Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_i is_shader_inc = p_info.is_include; code = p_code; - global_var_get_type_func = p_info.global_variable_type_func; + global_shader_uniform_get_type_func = p_info.global_shader_uniform_type_func; varying_function_names = p_info.varying_function_names; @@ -9681,7 +9681,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ varying_function_names = p_info.varying_function_names; nodes = nullptr; - global_var_get_type_func = p_info.global_variable_type_func; + global_shader_uniform_get_type_func = p_info.global_shader_uniform_type_func; shader = alloc_node<ShaderNode>(); _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types); |