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author | Aaron Franke <arnfranke@yahoo.com> | 2021-01-28 07:39:05 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-01-28 07:43:53 -0500 |
commit | a3e3bf822761c477d3a297fe004496ffc6c7b10d (patch) | |
tree | 60b1748d82a703388947294d927fde87534286b6 /servers/rendering/shader_language.cpp | |
parent | 726967f45318359d95e3b0c359e088ca6d430292 (diff) | |
download | redot-engine-a3e3bf822761c477d3a297fe004496ffc6c7b10d.tar.gz |
Make hex_to_int and bin_to_int handle the prefix automatically
Also add BinToInt to C#
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 2fa3355d2f..e6415c0258 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -643,7 +643,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { } if (hexa_found) { - tk.constant = (double)str.hex_to_int(true); + tk.constant = (double)str.hex_to_int(); } else { tk.constant = str.to_float(); } |