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authorAaron Franke <arnfranke@yahoo.com>2021-01-28 07:39:05 -0500
committerAaron Franke <arnfranke@yahoo.com>2021-01-28 07:43:53 -0500
commita3e3bf822761c477d3a297fe004496ffc6c7b10d (patch)
tree60b1748d82a703388947294d927fde87534286b6 /servers/rendering/shader_language.cpp
parent726967f45318359d95e3b0c359e088ca6d430292 (diff)
downloadredot-engine-a3e3bf822761c477d3a297fe004496ffc6c7b10d.tar.gz
Make hex_to_int and bin_to_int handle the prefix automatically
Also add BinToInt to C#
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 2fa3355d2f..e6415c0258 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -643,7 +643,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
}
if (hexa_found) {
- tk.constant = (double)str.hex_to_int(true);
+ tk.constant = (double)str.hex_to_int();
} else {
tk.constant = str.to_float();
}