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authorA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-09-21 15:00:02 +0200
committerA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-09-21 17:44:28 +0200
commitccca41a0862c341d70c200556f6b6f350560a734 (patch)
treebd9426202777e7d35d6e5b70c3febf0b58bd37cd /servers/rendering/shader_language.cpp
parente4e024ab88efe74677769395886bc1b09eccbac7 (diff)
downloadredot-engine-ccca41a0862c341d70c200556f6b6f350560a734.tar.gz
Remove direct render include in `ExternalTexture`
This include introduces `windows/platform_gl.h` into the include hierarchy which adds defines which break building on MSVC
Diffstat (limited to 'servers/rendering/shader_language.cpp')
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