diff options
author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-09-21 15:00:02 +0200 |
---|---|---|
committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-09-21 17:44:28 +0200 |
commit | ccca41a0862c341d70c200556f6b6f350560a734 (patch) | |
tree | bd9426202777e7d35d6e5b70c3febf0b58bd37cd /servers/rendering/shader_language.cpp | |
parent | e4e024ab88efe74677769395886bc1b09eccbac7 (diff) | |
download | redot-engine-ccca41a0862c341d70c200556f6b6f350560a734.tar.gz |
Remove direct render include in `ExternalTexture`
This include introduces `windows/platform_gl.h` into the include
hierarchy which adds defines which break building on MSVC
Diffstat (limited to 'servers/rendering/shader_language.cpp')
0 files changed, 0 insertions, 0 deletions