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author | Hendrik Brucker <hendrik.brucker@mail.de> | 2022-04-12 19:09:29 +0200 |
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committer | Hendrik Brucker <hendrik.brucker@mail.de> | 2022-04-12 19:09:29 +0200 |
commit | cf58d23a727e09a4707ba0c87087aa7fa37827c5 (patch) | |
tree | c6890dbc79ce1a36b20fa58a380254e3b196ae28 /servers/rendering/shader_language.cpp | |
parent | a49079947b7ffde28262cc4978cae9bbec24361b (diff) | |
download | redot-engine-cf58d23a727e09a4707ba0c87087aa7fa37827c5.tar.gz |
Add Vector4 to VisualShader
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index a0769ef106..7acd431397 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3467,7 +3467,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); + value = Variant(Quaternion(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); } break; case ShaderLanguage::TYPE_UINT: @@ -3517,7 +3517,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); + value = Variant(Quaternion(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); } break; case ShaderLanguage::TYPE_FLOAT: @@ -3581,7 +3581,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); } else { - value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + value = Variant(Quaternion(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); } } break; @@ -3776,7 +3776,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { pi.type = Variant::COLOR; } else { - pi.type = Variant::PLANE; + pi.type = Variant::QUATERNION; } } } break; |