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| author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
| commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
| tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /servers/rendering/shader_language.h | |
| parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) | |
| download | redot-engine-1bea8e1eacc68bcedbd3f207395bccf11011dae2.tar.gz | |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'servers/rendering/shader_language.h')
| -rw-r--r-- | servers/rendering/shader_language.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 973e1c4937..314e4a5fba 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -79,6 +79,7 @@ public: TK_TYPE_ISAMPLER3D, TK_TYPE_USAMPLER3D, TK_TYPE_SAMPLERCUBE, + TK_TYPE_SAMPLERCUBEARRAY, TK_INTERPOLATION_FLAT, TK_INTERPOLATION_SMOOTH, TK_CONST, @@ -218,6 +219,7 @@ public: TYPE_ISAMPLER3D, TYPE_USAMPLER3D, TYPE_SAMPLERCUBE, + TYPE_SAMPLERCUBEARRAY, TYPE_STRUCT, TYPE_MAX }; @@ -682,6 +684,7 @@ public: texture_order(0), type(TYPE_VOID), precision(PRECISION_DEFAULT), + scope(SCOPE_LOCAL), hint(HINT_NONE), filter(FILTER_DEFAULT), repeat(REPEAT_DEFAULT), |
