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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-19 11:28:22 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-20 13:16:37 +0200 |
commit | 90446fe9f381eaaa86caed2facc09ee1cf5fb52b (patch) | |
tree | 85267ecf27753199491359ba31bbeb00507758be /servers/rendering/shader_preprocessor.cpp | |
parent | dbe8712d4eda555829283624df7c79faa4bc02ea (diff) | |
download | redot-engine-90446fe9f381eaaa86caed2facc09ee1cf5fb52b.tar.gz |
SCons: Move platform logo/run icon to `export` folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.
The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.
So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
Diffstat (limited to 'servers/rendering/shader_preprocessor.cpp')
0 files changed, 0 insertions, 0 deletions