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authorRémi Verschelde <rverschelde@gmail.com>2023-06-19 11:28:22 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-06-20 13:16:37 +0200
commit90446fe9f381eaaa86caed2facc09ee1cf5fb52b (patch)
tree85267ecf27753199491359ba31bbeb00507758be /servers/rendering/shader_preprocessor.cpp
parentdbe8712d4eda555829283624df7c79faa4bc02ea (diff)
downloadredot-engine-90446fe9f381eaaa86caed2facc09ee1cf5fb52b.tar.gz
SCons: Move platform logo/run icon to `export` folder
Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense.
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