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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-20 10:09:01 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-20 13:15:34 +0200 |
commit | 8c564cd97406533e8e9a65e168979448930f94cb (patch) | |
tree | cd2996e9032713b45fa6062259a120b230a2cabe /servers/rendering/shader_preprocessor.h | |
parent | dbe8712d4eda555829283624df7c79faa4bc02ea (diff) | |
download | redot-engine-8c564cd97406533e8e9a65e168979448930f94cb.tar.gz |
CI: Use SCU build for Linux w/ sanitizers build
It's the slowest build so a speedup from SCU is welcome.
The other purpose of this change is to actually catch global scope
conflicts which would break the SCU build.
SCU builds have drawbacks as they won't fully validate that the
includes are correct, but we should have enough other builds in the CI
build matrix to catch this type of bug.
Diffstat (limited to 'servers/rendering/shader_preprocessor.h')
0 files changed, 0 insertions, 0 deletions