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author | Rémi Verschelde <remi@verschelde.fr> | 2021-07-15 16:19:22 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-15 16:19:22 +0200 |
commit | 64fb4fac89ddc51f35a3e727783f4f40dc9eca8f (patch) | |
tree | 7c585aa20c41ae40830e6d40aa328f6a962fada0 /servers/rendering/shader_warnings.cpp | |
parent | 3f12765a7e3489d1d3b687c84efbfcab58442bc9 (diff) | |
parent | 5100eed012eb22f4717a124d23be90fca21d6174 (diff) | |
download | redot-engine-64fb4fac89ddc51f35a3e727783f4f40dc9eca8f.tar.gz |
Merge pull request #49996 from Chaosus/shader_localvar_warning
Added a shader warning about unused local variable
Diffstat (limited to 'servers/rendering/shader_warnings.cpp')
-rw-r--r-- | servers/rendering/shader_warnings.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/shader_warnings.cpp b/servers/rendering/shader_warnings.cpp index aa11b4e397..0c1d6408c9 100644 --- a/servers/rendering/shader_warnings.cpp +++ b/servers/rendering/shader_warnings.cpp @@ -59,6 +59,8 @@ String ShaderWarning::get_message() const { return vformat("The uniform '%s' is declared but never used.", subject); case UNUSED_VARYING: return vformat("The varying '%s' is declared but never used.", subject); + case UNUSED_LOCAL_VARIABLE: + return vformat("The local variable '%s' is declared but never used.", subject); default: break; } @@ -79,6 +81,7 @@ String ShaderWarning::get_name_from_code(Code p_code) { "UNUSED_STRUCT", "UNUSED_UNIFORM", "UNUSED_VARYING", + "UNUSED_LOCAL_VARIABLE", }; static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names."); @@ -106,6 +109,7 @@ static void init_code_to_flags_map() { code_to_flags_map->insert(ShaderWarning::UNUSED_STRUCT, ShaderWarning::UNUSED_STRUCT_FLAG); code_to_flags_map->insert(ShaderWarning::UNUSED_UNIFORM, ShaderWarning::UNUSED_UNIFORM_FLAG); code_to_flags_map->insert(ShaderWarning::UNUSED_VARYING, ShaderWarning::UNUSED_VARYING_FLAG); + code_to_flags_map->insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG); } ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map<Code, bool> &p_map) { |