diff options
author | Ricardo Buring <ricardo.buring@gmail.com> | 2024-05-11 01:22:50 +0200 |
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committer | Ricardo Buring <ricardo.buring@gmail.com> | 2024-08-18 17:14:59 +0200 |
commit | 1728f80e7cd6d8ed4dd5068f7bd5da64b9c6edfa (patch) | |
tree | 1746729a8905252460f43a4392b4265b134c147e /servers/rendering/storage | |
parent | a7598679cff6daffbec8f16314b853d87268fff5 (diff) | |
download | redot-engine-1728f80e7cd6d8ed4dd5068f7bd5da64b9c6edfa.tar.gz |
Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Diffstat (limited to 'servers/rendering/storage')
-rw-r--r-- | servers/rendering/storage/mesh_storage.cpp | 485 | ||||
-rw-r--r-- | servers/rendering/storage/mesh_storage.h | 128 |
2 files changed, 591 insertions, 22 deletions
diff --git a/servers/rendering/storage/mesh_storage.cpp b/servers/rendering/storage/mesh_storage.cpp new file mode 100644 index 0000000000..221ebaa277 --- /dev/null +++ b/servers/rendering/storage/mesh_storage.cpp @@ -0,0 +1,485 @@ +/**************************************************************************/ +/* mesh_storage.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "mesh_storage.h" + +#include "core/math/transform_interpolator.h" + +#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED) +#include "core/config/project_settings.h" +#endif + +RID RendererMeshStorage::multimesh_allocate() { + return _multimesh_allocate(); +} + +void RendererMeshStorage::multimesh_initialize(RID p_rid) { + _multimesh_initialize(p_rid); +} + +void RendererMeshStorage::multimesh_free(RID p_rid) { + _multimesh_free(p_rid); +} + +void RendererMeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh); + if (mmi) { + mmi->_transform_format = p_transform_format; + mmi->_use_colors = p_use_colors; + mmi->_use_custom_data = p_use_custom_data; + mmi->_num_instances = p_instances; + + mmi->_vf_size_xform = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12; + mmi->_vf_size_color = p_use_colors ? 4 : 0; + mmi->_vf_size_data = p_use_custom_data ? 4 : 0; + + mmi->_stride = mmi->_vf_size_xform + mmi->_vf_size_color + mmi->_vf_size_data; + + int size_in_floats = p_instances * mmi->_stride; + mmi->_data_curr.resize_zeroed(size_in_floats); + mmi->_data_prev.resize_zeroed(size_in_floats); + mmi->_data_interpolated.resize_zeroed(size_in_floats); + } + + _multimesh_allocate_data(p_multimesh, p_instances, p_transform_format, p_use_colors, p_use_custom_data); +} + +int RendererMeshStorage::multimesh_get_instance_count(RID p_multimesh) const { + return _multimesh_get_instance_count(p_multimesh); +} + +void RendererMeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { + _multimesh_set_mesh(p_multimesh, p_mesh); +} + +void RendererMeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh); + if (mmi && mmi->interpolated) { + ERR_FAIL_COND(p_index >= mmi->_num_instances); + ERR_FAIL_COND(mmi->_vf_size_xform != 12); + + int start = p_index * mmi->_stride; + float *ptr = mmi->_data_curr.ptrw(); + ptr += start; + + const Transform3D &t = p_transform; + ptr[0] = t.basis.rows[0][0]; + ptr[1] = t.basis.rows[0][1]; + ptr[2] = t.basis.rows[0][2]; + ptr[3] = t.origin.x; + ptr[4] = t.basis.rows[1][0]; + ptr[5] = t.basis.rows[1][1]; + ptr[6] = t.basis.rows[1][2]; + ptr[7] = t.origin.y; + ptr[8] = t.basis.rows[2][0]; + ptr[9] = t.basis.rows[2][1]; + ptr[10] = t.basis.rows[2][2]; + ptr[11] = t.origin.z; + + _multimesh_add_to_interpolation_lists(p_multimesh, *mmi); + +#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED) + if (!Engine::get_singleton()->is_in_physics_frame()) { + PHYSICS_INTERPOLATION_WARNING("MultiMesh interpolation is being triggered from outside physics process, this might lead to issues"); + } +#endif + + return; + } + + _multimesh_instance_set_transform(p_multimesh, p_index, p_transform); +} + +void RendererMeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { + _multimesh_instance_set_transform_2d(p_multimesh, p_index, p_transform); +} + +void RendererMeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh); + if (mmi && mmi->interpolated) { + ERR_FAIL_COND(p_index >= mmi->_num_instances); + ERR_FAIL_COND(mmi->_vf_size_color == 0); + + int start = (p_index * mmi->_stride) + mmi->_vf_size_xform; + float *ptr = mmi->_data_curr.ptrw(); + ptr += start; + + if (mmi->_vf_size_color == 4) { + for (int n = 0; n < 4; n++) { + ptr[n] = p_color.components[n]; + } + } else { +#ifdef DEV_ENABLED + // The options are currently 4 or zero, but just in case this changes in future... + ERR_FAIL_COND(mmi->_vf_size_color != 0); +#endif + } + _multimesh_add_to_interpolation_lists(p_multimesh, *mmi); + return; + } + + _multimesh_instance_set_color(p_multimesh, p_index, p_color); +} + +void RendererMeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh); + if (mmi && mmi->interpolated) { + ERR_FAIL_COND(p_index >= mmi->_num_instances); + ERR_FAIL_COND(mmi->_vf_size_data == 0); + + int start = (p_index * mmi->_stride) + mmi->_vf_size_xform + mmi->_vf_size_color; + float *ptr = mmi->_data_curr.ptrw(); + ptr += start; + + if (mmi->_vf_size_data == 4) { + for (int n = 0; n < 4; n++) { + ptr[n] = p_color.components[n]; + } + } else { +#ifdef DEV_ENABLED + // The options are currently 4 or zero, but just in case this changes in future... + ERR_FAIL_COND(mmi->_vf_size_data != 0); +#endif + } + _multimesh_add_to_interpolation_lists(p_multimesh, *mmi); + return; + } + + _multimesh_instance_set_custom_data(p_multimesh, p_index, p_color); +} + +void RendererMeshStorage::multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) { + _multimesh_set_custom_aabb(p_multimesh, p_aabb); +} + +AABB RendererMeshStorage::multimesh_get_custom_aabb(RID p_multimesh) const { + return _multimesh_get_custom_aabb(p_multimesh); +} + +RID RendererMeshStorage::multimesh_get_mesh(RID p_multimesh) const { + return _multimesh_get_mesh(p_multimesh); +} + +Transform3D RendererMeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { + return _multimesh_instance_get_transform(p_multimesh, p_index); +} + +Transform2D RendererMeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { + return _multimesh_instance_get_transform_2d(p_multimesh, p_index); +} + +Color RendererMeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const { + return _multimesh_instance_get_color(p_multimesh, p_index); +} + +Color RendererMeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { + return _multimesh_instance_get_custom_data(p_multimesh, p_index); +} + +void RendererMeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh); + if (mmi && mmi->interpolated) { + ERR_FAIL_COND_MSG(p_buffer.size() != mmi->_data_curr.size(), vformat("Buffer should have %d elements, got %d instead.", mmi->_data_curr.size(), p_buffer.size())); + + mmi->_data_curr = p_buffer; + _multimesh_add_to_interpolation_lists(p_multimesh, *mmi); + +#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED) + if (!Engine::get_singleton()->is_in_physics_frame()) { + PHYSICS_INTERPOLATION_WARNING("MultiMesh interpolation is being triggered from outside physics process, this might lead to issues"); + } +#endif + + return; + } + + _multimesh_set_buffer(p_multimesh, p_buffer); +} + +Vector<float> RendererMeshStorage::multimesh_get_buffer(RID p_multimesh) const { + return _multimesh_get_buffer(p_multimesh); +} + +void RendererMeshStorage::multimesh_set_buffer_interpolated(RID p_multimesh, const Vector<float> &p_buffer, const Vector<float> &p_buffer_prev) { + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh); + if (mmi) { + ERR_FAIL_COND_MSG(p_buffer.size() != mmi->_data_curr.size(), vformat("Buffer for current frame should have %d elements, got %d instead.", mmi->_data_curr.size(), p_buffer.size())); + ERR_FAIL_COND_MSG(p_buffer_prev.size() != mmi->_data_prev.size(), vformat("Buffer for previous frame should have %d elements, got %d instead.", mmi->_data_prev.size(), p_buffer_prev.size())); + + // We are assuming that mmi->interpolated is the case. (Can possibly assert this?) + // Even if this flag hasn't been set - just calling this function suggests interpolation is desired. + mmi->_data_prev = p_buffer_prev; + mmi->_data_curr = p_buffer; + _multimesh_add_to_interpolation_lists(p_multimesh, *mmi); + +#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED) + if (!Engine::get_singleton()->is_in_physics_frame()) { + PHYSICS_INTERPOLATION_WARNING("MultiMesh interpolation is being triggered from outside physics process, this might lead to issues"); + } +#endif + } +} + +void RendererMeshStorage::multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated) { + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh); + if (mmi) { + mmi->interpolated = p_interpolated; + } +} + +void RendererMeshStorage::multimesh_set_physics_interpolation_quality(RID p_multimesh, RS::MultimeshPhysicsInterpolationQuality p_quality) { + ERR_FAIL_COND((p_quality < 0) || (p_quality > 1)); + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh); + if (mmi) { + mmi->quality = (int)p_quality; + } +} + +void RendererMeshStorage::multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index) { + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh); + if (mmi) { + ERR_FAIL_INDEX(p_index, mmi->_num_instances); + + float *w = mmi->_data_prev.ptrw(); + const float *r = mmi->_data_curr.ptr(); + int start = p_index * mmi->_stride; + + for (int n = 0; n < mmi->_stride; n++) { + w[start + n] = r[start + n]; + } + } +} + +void RendererMeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { + return _multimesh_set_visible_instances(p_multimesh, p_visible); +} + +int RendererMeshStorage::multimesh_get_visible_instances(RID p_multimesh) const { + return _multimesh_get_visible_instances(p_multimesh); +} + +AABB RendererMeshStorage::multimesh_get_aabb(RID p_multimesh) const { + return _multimesh_get_aabb(p_multimesh); +} + +void RendererMeshStorage::_multimesh_add_to_interpolation_lists(RID p_multimesh, MultiMeshInterpolator &r_mmi) { + if (!r_mmi.on_interpolate_update_list) { + r_mmi.on_interpolate_update_list = true; + _interpolation_data.multimesh_interpolate_update_list.push_back(p_multimesh); + } + + if (!r_mmi.on_transform_update_list) { + r_mmi.on_transform_update_list = true; + _interpolation_data.multimesh_transform_update_list_curr->push_back(p_multimesh); + } +} + +void RendererMeshStorage::InterpolationData::notify_free_multimesh(RID p_rid) { + // If the instance was on any of the lists, remove. + multimesh_interpolate_update_list.erase_multiple_unordered(p_rid); + multimesh_transform_update_lists[0].erase_multiple_unordered(p_rid); + multimesh_transform_update_lists[1].erase_multiple_unordered(p_rid); +} + +void RendererMeshStorage::update_interpolation_tick(bool p_process) { + // Detect any that were on the previous transform list that are no longer active, + // we should remove them from the interpolate list. + + for (unsigned int n = 0; n < _interpolation_data.multimesh_transform_update_list_prev->size(); n++) { + const RID &rid = (*_interpolation_data.multimesh_transform_update_list_prev)[n]; + + bool active = true; + + // No longer active? (Either the instance deleted or no longer being transformed.) + + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(rid); + if (mmi && !mmi->on_transform_update_list) { + active = false; + mmi->on_interpolate_update_list = false; + + // Make sure the most recent transform is set... + mmi->_data_interpolated = mmi->_data_curr; // TODO: Copy data rather than use Packed = function? + + // ... and that both prev and current are the same, just in case of any interpolations. + mmi->_data_prev = mmi->_data_curr; + } + + if (!mmi) { + active = false; + } + + if (!active) { + _interpolation_data.multimesh_interpolate_update_list.erase(rid); + } + } + + if (p_process) { + for (unsigned int i = 0; i < _interpolation_data.multimesh_transform_update_list_curr->size(); i++) { + const RID &rid = (*_interpolation_data.multimesh_transform_update_list_curr)[i]; + + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(rid); + if (mmi) { + // Reset for next tick. + mmi->on_transform_update_list = false; + mmi->_data_prev = mmi->_data_curr; + } + } + } + + // If any have left the transform list, remove from the interpolate list. + + // We maintain a mirror list for the transform updates, so we can detect when an instance + // is no longer being transformed, and remove it from the interpolate list. + SWAP(_interpolation_data.multimesh_transform_update_list_curr, _interpolation_data.multimesh_transform_update_list_prev); + + // Prepare for the next iteration. + _interpolation_data.multimesh_transform_update_list_curr->clear(); +} + +void RendererMeshStorage::update_interpolation_frame(bool p_process) { + if (p_process) { + // Only need 32 bits for interpolation, don't use real_t. + float f = Engine::get_singleton()->get_physics_interpolation_fraction(); + + for (unsigned int c = 0; c < _interpolation_data.multimesh_interpolate_update_list.size(); c++) { + const RID &rid = _interpolation_data.multimesh_interpolate_update_list[c]; + + // We could use the TransformInterpolator here to slerp transforms, but that might be too expensive, + // so just using a Basis lerp for now. + MultiMeshInterpolator *mmi = _multimesh_get_interpolator(rid); + if (mmi) { + // Make sure arrays are the correct size. + DEV_ASSERT(mmi->_data_prev.size() == mmi->_data_curr.size()); + + if (mmi->_data_interpolated.size() < mmi->_data_curr.size()) { + mmi->_data_interpolated.resize(mmi->_data_curr.size()); + } + DEV_ASSERT(mmi->_data_interpolated.size() >= mmi->_data_curr.size()); + + DEV_ASSERT((mmi->_data_curr.size() % mmi->_stride) == 0); + int num = mmi->_data_curr.size() / mmi->_stride; + + const float *pf_prev = mmi->_data_prev.ptr(); + const float *pf_curr = mmi->_data_curr.ptr(); + float *pf_int = mmi->_data_interpolated.ptrw(); + + bool use_lerp = mmi->quality == 0; + + // Temporary transform (needed for swizzling). + Transform3D tp, tc, tr; // (transform prev, curr and result) + + // Test for cache friendliness versus doing branchless. + for (int n = 0; n < num; n++) { + // Transform. + if (use_lerp) { + for (int i = 0; i < mmi->_vf_size_xform; i++) { + pf_int[i] = Math::lerp(pf_prev[i], pf_curr[i], f); + } + } else { + // Silly swizzling, this will slow things down. + // No idea why it is using this format... + // ... maybe due to the shader. + tp.basis.rows[0][0] = pf_prev[0]; + tp.basis.rows[0][1] = pf_prev[1]; + tp.basis.rows[0][2] = pf_prev[2]; + tp.basis.rows[1][0] = pf_prev[4]; + tp.basis.rows[1][1] = pf_prev[5]; + tp.basis.rows[1][2] = pf_prev[6]; + tp.basis.rows[2][0] = pf_prev[8]; + tp.basis.rows[2][1] = pf_prev[9]; + tp.basis.rows[2][2] = pf_prev[10]; + tp.origin.x = pf_prev[3]; + tp.origin.y = pf_prev[7]; + tp.origin.z = pf_prev[11]; + + tc.basis.rows[0][0] = pf_curr[0]; + tc.basis.rows[0][1] = pf_curr[1]; + tc.basis.rows[0][2] = pf_curr[2]; + tc.basis.rows[1][0] = pf_curr[4]; + tc.basis.rows[1][1] = pf_curr[5]; + tc.basis.rows[1][2] = pf_curr[6]; + tc.basis.rows[2][0] = pf_curr[8]; + tc.basis.rows[2][1] = pf_curr[9]; + tc.basis.rows[2][2] = pf_curr[10]; + tc.origin.x = pf_curr[3]; + tc.origin.y = pf_curr[7]; + tc.origin.z = pf_curr[11]; + + TransformInterpolator::interpolate_transform_3d(tp, tc, tr, f); + + pf_int[0] = tr.basis.rows[0][0]; + pf_int[1] = tr.basis.rows[0][1]; + pf_int[2] = tr.basis.rows[0][2]; + pf_int[4] = tr.basis.rows[1][0]; + pf_int[5] = tr.basis.rows[1][1]; + pf_int[6] = tr.basis.rows[1][2]; + pf_int[8] = tr.basis.rows[2][0]; + pf_int[9] = tr.basis.rows[2][1]; + pf_int[10] = tr.basis.rows[2][2]; + pf_int[3] = tr.origin.x; + pf_int[7] = tr.origin.y; + pf_int[11] = tr.origin.z; + } + + pf_prev += mmi->_vf_size_xform; + pf_curr += mmi->_vf_size_xform; + pf_int += mmi->_vf_size_xform; + + // Color. + if (mmi->_vf_size_color == 4) { + for (int i = 0; i < 4; i++) { + pf_int[i] = Math::lerp(pf_prev[i], pf_curr[i], f); + } + + pf_prev += 4; + pf_curr += 4; + pf_int += 4; + } + + // Custom data. + if (mmi->_vf_size_data == 4) { + for (int i = 0; i < 4; i++) { + pf_int[i] = Math::lerp(pf_prev[i], pf_curr[i], f); + } + + pf_prev += 4; + pf_curr += 4; + pf_int += 4; + } + } + + _multimesh_set_buffer(rid, mmi->_data_interpolated); + + // TODO: Make sure AABBs are constantly up to date through the interpolation? + // NYI. + } + } + } +} diff --git a/servers/rendering/storage/mesh_storage.h b/servers/rendering/storage/mesh_storage.h index 39fd4f393d..ecd2a967d0 100644 --- a/servers/rendering/storage/mesh_storage.h +++ b/servers/rendering/storage/mesh_storage.h @@ -89,39 +89,110 @@ public: virtual void update_mesh_instances() = 0; /* MULTIMESH API */ + struct MultiMeshInterpolator { + RS::MultimeshTransformFormat _transform_format = RS::MULTIMESH_TRANSFORM_3D; + bool _use_colors = false; + bool _use_custom_data = false; - virtual RID multimesh_allocate() = 0; - virtual void multimesh_initialize(RID p_rid) = 0; - virtual void multimesh_free(RID p_rid) = 0; + // The stride of the buffer in floats. + int _stride = 0; - virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0; + // Vertex format sizes in floats. + int _vf_size_xform = 0; + int _vf_size_color = 0; + int _vf_size_data = 0; - virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; + // Set by allocate, can be used to prevent indexing out of range. + int _num_instances = 0; - virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; - virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0; - virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; - virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; - virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; + // Quality determines whether to use lerp or slerp etc. + int quality = 0; + bool interpolated = false; + bool on_interpolate_update_list = false; + bool on_transform_update_list = false; - virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) = 0; - virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const = 0; + Vector<float> _data_prev; + Vector<float> _data_curr; + Vector<float> _data_interpolated; + }; - virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; + virtual RID multimesh_allocate(); + virtual void multimesh_initialize(RID p_rid); + virtual void multimesh_free(RID p_rid); - virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; - virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; - virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; - virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; + virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false); - virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0; - virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0; + virtual int multimesh_get_instance_count(RID p_multimesh) const; - virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; - virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform); + virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform); + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color); - virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; + virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb); + virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const; + virtual RID multimesh_get_mesh(RID p_multimesh) const; + + virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const; + virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const; + + virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer); + virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const; + + virtual void multimesh_set_buffer_interpolated(RID p_multimesh, const Vector<float> &p_buffer, const Vector<float> &p_buffer_prev); + virtual void multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated); + virtual void multimesh_set_physics_interpolation_quality(RID p_multimesh, RS::MultimeshPhysicsInterpolationQuality p_quality); + virtual void multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index); + + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); + virtual int multimesh_get_visible_instances(RID p_multimesh) const; + + virtual AABB multimesh_get_aabb(RID p_multimesh) const; + + virtual RID _multimesh_allocate() = 0; + virtual void _multimesh_initialize(RID p_rid) = 0; + virtual void _multimesh_free(RID p_rid) = 0; + + virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0; + + virtual int _multimesh_get_instance_count(RID p_multimesh) const = 0; + + virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; + virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0; + virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; + virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; + virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; + + virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) = 0; + virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const = 0; + + virtual RID _multimesh_get_mesh(RID p_multimesh) const = 0; + + virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; + virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; + virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; + virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; + + virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0; + virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const = 0; + + virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; + virtual int _multimesh_get_visible_instances(RID p_multimesh) const = 0; + + virtual AABB _multimesh_get_aabb(RID p_multimesh) const = 0; + + // Multimesh is responsible for allocating / destroying a MultiMeshInterpolator object. + // This allows shared functionality for interpolation across backends. + virtual MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const = 0; + +private: + void _multimesh_add_to_interpolation_lists(RID p_multimesh, MultiMeshInterpolator &r_mmi); + +public: /* SKELETON API */ virtual RID skeleton_allocate() = 0; @@ -137,6 +208,19 @@ public: virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; + + /* INTERPOLATION */ + + struct InterpolationData { + void notify_free_multimesh(RID p_rid); + LocalVector<RID> multimesh_interpolate_update_list; + LocalVector<RID> multimesh_transform_update_lists[2]; + LocalVector<RID> *multimesh_transform_update_list_curr = &multimesh_transform_update_lists[0]; + LocalVector<RID> *multimesh_transform_update_list_prev = &multimesh_transform_update_lists[1]; + } _interpolation_data; + + void update_interpolation_tick(bool p_process = true); + void update_interpolation_frame(bool p_process = true); }; #endif // MESH_STORAGE_H |