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authorRicardo Buring <ricardo.buring@gmail.com>2024-05-11 01:22:50 +0200
committerRicardo Buring <ricardo.buring@gmail.com>2024-08-18 17:14:59 +0200
commit1728f80e7cd6d8ed4dd5068f7bd5da64b9c6edfa (patch)
tree1746729a8905252460f43a4392b4265b134c147e /servers/rendering/storage
parenta7598679cff6daffbec8f16314b853d87268fff5 (diff)
downloadredot-engine-1728f80e7cd6d8ed4dd5068f7bd5da64b9c6edfa.tar.gz
Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Diffstat (limited to 'servers/rendering/storage')
-rw-r--r--servers/rendering/storage/mesh_storage.cpp485
-rw-r--r--servers/rendering/storage/mesh_storage.h128
2 files changed, 591 insertions, 22 deletions
diff --git a/servers/rendering/storage/mesh_storage.cpp b/servers/rendering/storage/mesh_storage.cpp
new file mode 100644
index 0000000000..221ebaa277
--- /dev/null
+++ b/servers/rendering/storage/mesh_storage.cpp
@@ -0,0 +1,485 @@
+/**************************************************************************/
+/* mesh_storage.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "mesh_storage.h"
+
+#include "core/math/transform_interpolator.h"
+
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+#include "core/config/project_settings.h"
+#endif
+
+RID RendererMeshStorage::multimesh_allocate() {
+ return _multimesh_allocate();
+}
+
+void RendererMeshStorage::multimesh_initialize(RID p_rid) {
+ _multimesh_initialize(p_rid);
+}
+
+void RendererMeshStorage::multimesh_free(RID p_rid) {
+ _multimesh_free(p_rid);
+}
+
+void RendererMeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
+ if (mmi) {
+ mmi->_transform_format = p_transform_format;
+ mmi->_use_colors = p_use_colors;
+ mmi->_use_custom_data = p_use_custom_data;
+ mmi->_num_instances = p_instances;
+
+ mmi->_vf_size_xform = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
+ mmi->_vf_size_color = p_use_colors ? 4 : 0;
+ mmi->_vf_size_data = p_use_custom_data ? 4 : 0;
+
+ mmi->_stride = mmi->_vf_size_xform + mmi->_vf_size_color + mmi->_vf_size_data;
+
+ int size_in_floats = p_instances * mmi->_stride;
+ mmi->_data_curr.resize_zeroed(size_in_floats);
+ mmi->_data_prev.resize_zeroed(size_in_floats);
+ mmi->_data_interpolated.resize_zeroed(size_in_floats);
+ }
+
+ _multimesh_allocate_data(p_multimesh, p_instances, p_transform_format, p_use_colors, p_use_custom_data);
+}
+
+int RendererMeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
+ return _multimesh_get_instance_count(p_multimesh);
+}
+
+void RendererMeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
+ _multimesh_set_mesh(p_multimesh, p_mesh);
+}
+
+void RendererMeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
+ if (mmi && mmi->interpolated) {
+ ERR_FAIL_COND(p_index >= mmi->_num_instances);
+ ERR_FAIL_COND(mmi->_vf_size_xform != 12);
+
+ int start = p_index * mmi->_stride;
+ float *ptr = mmi->_data_curr.ptrw();
+ ptr += start;
+
+ const Transform3D &t = p_transform;
+ ptr[0] = t.basis.rows[0][0];
+ ptr[1] = t.basis.rows[0][1];
+ ptr[2] = t.basis.rows[0][2];
+ ptr[3] = t.origin.x;
+ ptr[4] = t.basis.rows[1][0];
+ ptr[5] = t.basis.rows[1][1];
+ ptr[6] = t.basis.rows[1][2];
+ ptr[7] = t.origin.y;
+ ptr[8] = t.basis.rows[2][0];
+ ptr[9] = t.basis.rows[2][1];
+ ptr[10] = t.basis.rows[2][2];
+ ptr[11] = t.origin.z;
+
+ _multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
+
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+ if (!Engine::get_singleton()->is_in_physics_frame()) {
+ PHYSICS_INTERPOLATION_WARNING("MultiMesh interpolation is being triggered from outside physics process, this might lead to issues");
+ }
+#endif
+
+ return;
+ }
+
+ _multimesh_instance_set_transform(p_multimesh, p_index, p_transform);
+}
+
+void RendererMeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
+ _multimesh_instance_set_transform_2d(p_multimesh, p_index, p_transform);
+}
+
+void RendererMeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
+ if (mmi && mmi->interpolated) {
+ ERR_FAIL_COND(p_index >= mmi->_num_instances);
+ ERR_FAIL_COND(mmi->_vf_size_color == 0);
+
+ int start = (p_index * mmi->_stride) + mmi->_vf_size_xform;
+ float *ptr = mmi->_data_curr.ptrw();
+ ptr += start;
+
+ if (mmi->_vf_size_color == 4) {
+ for (int n = 0; n < 4; n++) {
+ ptr[n] = p_color.components[n];
+ }
+ } else {
+#ifdef DEV_ENABLED
+ // The options are currently 4 or zero, but just in case this changes in future...
+ ERR_FAIL_COND(mmi->_vf_size_color != 0);
+#endif
+ }
+ _multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
+ return;
+ }
+
+ _multimesh_instance_set_color(p_multimesh, p_index, p_color);
+}
+
+void RendererMeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
+ if (mmi && mmi->interpolated) {
+ ERR_FAIL_COND(p_index >= mmi->_num_instances);
+ ERR_FAIL_COND(mmi->_vf_size_data == 0);
+
+ int start = (p_index * mmi->_stride) + mmi->_vf_size_xform + mmi->_vf_size_color;
+ float *ptr = mmi->_data_curr.ptrw();
+ ptr += start;
+
+ if (mmi->_vf_size_data == 4) {
+ for (int n = 0; n < 4; n++) {
+ ptr[n] = p_color.components[n];
+ }
+ } else {
+#ifdef DEV_ENABLED
+ // The options are currently 4 or zero, but just in case this changes in future...
+ ERR_FAIL_COND(mmi->_vf_size_data != 0);
+#endif
+ }
+ _multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
+ return;
+ }
+
+ _multimesh_instance_set_custom_data(p_multimesh, p_index, p_color);
+}
+
+void RendererMeshStorage::multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
+ _multimesh_set_custom_aabb(p_multimesh, p_aabb);
+}
+
+AABB RendererMeshStorage::multimesh_get_custom_aabb(RID p_multimesh) const {
+ return _multimesh_get_custom_aabb(p_multimesh);
+}
+
+RID RendererMeshStorage::multimesh_get_mesh(RID p_multimesh) const {
+ return _multimesh_get_mesh(p_multimesh);
+}
+
+Transform3D RendererMeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
+ return _multimesh_instance_get_transform(p_multimesh, p_index);
+}
+
+Transform2D RendererMeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
+ return _multimesh_instance_get_transform_2d(p_multimesh, p_index);
+}
+
+Color RendererMeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
+ return _multimesh_instance_get_color(p_multimesh, p_index);
+}
+
+Color RendererMeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
+ return _multimesh_instance_get_custom_data(p_multimesh, p_index);
+}
+
+void RendererMeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
+ if (mmi && mmi->interpolated) {
+ ERR_FAIL_COND_MSG(p_buffer.size() != mmi->_data_curr.size(), vformat("Buffer should have %d elements, got %d instead.", mmi->_data_curr.size(), p_buffer.size()));
+
+ mmi->_data_curr = p_buffer;
+ _multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
+
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+ if (!Engine::get_singleton()->is_in_physics_frame()) {
+ PHYSICS_INTERPOLATION_WARNING("MultiMesh interpolation is being triggered from outside physics process, this might lead to issues");
+ }
+#endif
+
+ return;
+ }
+
+ _multimesh_set_buffer(p_multimesh, p_buffer);
+}
+
+Vector<float> RendererMeshStorage::multimesh_get_buffer(RID p_multimesh) const {
+ return _multimesh_get_buffer(p_multimesh);
+}
+
+void RendererMeshStorage::multimesh_set_buffer_interpolated(RID p_multimesh, const Vector<float> &p_buffer, const Vector<float> &p_buffer_prev) {
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
+ if (mmi) {
+ ERR_FAIL_COND_MSG(p_buffer.size() != mmi->_data_curr.size(), vformat("Buffer for current frame should have %d elements, got %d instead.", mmi->_data_curr.size(), p_buffer.size()));
+ ERR_FAIL_COND_MSG(p_buffer_prev.size() != mmi->_data_prev.size(), vformat("Buffer for previous frame should have %d elements, got %d instead.", mmi->_data_prev.size(), p_buffer_prev.size()));
+
+ // We are assuming that mmi->interpolated is the case. (Can possibly assert this?)
+ // Even if this flag hasn't been set - just calling this function suggests interpolation is desired.
+ mmi->_data_prev = p_buffer_prev;
+ mmi->_data_curr = p_buffer;
+ _multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
+
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+ if (!Engine::get_singleton()->is_in_physics_frame()) {
+ PHYSICS_INTERPOLATION_WARNING("MultiMesh interpolation is being triggered from outside physics process, this might lead to issues");
+ }
+#endif
+ }
+}
+
+void RendererMeshStorage::multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated) {
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
+ if (mmi) {
+ mmi->interpolated = p_interpolated;
+ }
+}
+
+void RendererMeshStorage::multimesh_set_physics_interpolation_quality(RID p_multimesh, RS::MultimeshPhysicsInterpolationQuality p_quality) {
+ ERR_FAIL_COND((p_quality < 0) || (p_quality > 1));
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
+ if (mmi) {
+ mmi->quality = (int)p_quality;
+ }
+}
+
+void RendererMeshStorage::multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index) {
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
+ if (mmi) {
+ ERR_FAIL_INDEX(p_index, mmi->_num_instances);
+
+ float *w = mmi->_data_prev.ptrw();
+ const float *r = mmi->_data_curr.ptr();
+ int start = p_index * mmi->_stride;
+
+ for (int n = 0; n < mmi->_stride; n++) {
+ w[start + n] = r[start + n];
+ }
+ }
+}
+
+void RendererMeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
+ return _multimesh_set_visible_instances(p_multimesh, p_visible);
+}
+
+int RendererMeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
+ return _multimesh_get_visible_instances(p_multimesh);
+}
+
+AABB RendererMeshStorage::multimesh_get_aabb(RID p_multimesh) const {
+ return _multimesh_get_aabb(p_multimesh);
+}
+
+void RendererMeshStorage::_multimesh_add_to_interpolation_lists(RID p_multimesh, MultiMeshInterpolator &r_mmi) {
+ if (!r_mmi.on_interpolate_update_list) {
+ r_mmi.on_interpolate_update_list = true;
+ _interpolation_data.multimesh_interpolate_update_list.push_back(p_multimesh);
+ }
+
+ if (!r_mmi.on_transform_update_list) {
+ r_mmi.on_transform_update_list = true;
+ _interpolation_data.multimesh_transform_update_list_curr->push_back(p_multimesh);
+ }
+}
+
+void RendererMeshStorage::InterpolationData::notify_free_multimesh(RID p_rid) {
+ // If the instance was on any of the lists, remove.
+ multimesh_interpolate_update_list.erase_multiple_unordered(p_rid);
+ multimesh_transform_update_lists[0].erase_multiple_unordered(p_rid);
+ multimesh_transform_update_lists[1].erase_multiple_unordered(p_rid);
+}
+
+void RendererMeshStorage::update_interpolation_tick(bool p_process) {
+ // Detect any that were on the previous transform list that are no longer active,
+ // we should remove them from the interpolate list.
+
+ for (unsigned int n = 0; n < _interpolation_data.multimesh_transform_update_list_prev->size(); n++) {
+ const RID &rid = (*_interpolation_data.multimesh_transform_update_list_prev)[n];
+
+ bool active = true;
+
+ // No longer active? (Either the instance deleted or no longer being transformed.)
+
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(rid);
+ if (mmi && !mmi->on_transform_update_list) {
+ active = false;
+ mmi->on_interpolate_update_list = false;
+
+ // Make sure the most recent transform is set...
+ mmi->_data_interpolated = mmi->_data_curr; // TODO: Copy data rather than use Packed = function?
+
+ // ... and that both prev and current are the same, just in case of any interpolations.
+ mmi->_data_prev = mmi->_data_curr;
+ }
+
+ if (!mmi) {
+ active = false;
+ }
+
+ if (!active) {
+ _interpolation_data.multimesh_interpolate_update_list.erase(rid);
+ }
+ }
+
+ if (p_process) {
+ for (unsigned int i = 0; i < _interpolation_data.multimesh_transform_update_list_curr->size(); i++) {
+ const RID &rid = (*_interpolation_data.multimesh_transform_update_list_curr)[i];
+
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(rid);
+ if (mmi) {
+ // Reset for next tick.
+ mmi->on_transform_update_list = false;
+ mmi->_data_prev = mmi->_data_curr;
+ }
+ }
+ }
+
+ // If any have left the transform list, remove from the interpolate list.
+
+ // We maintain a mirror list for the transform updates, so we can detect when an instance
+ // is no longer being transformed, and remove it from the interpolate list.
+ SWAP(_interpolation_data.multimesh_transform_update_list_curr, _interpolation_data.multimesh_transform_update_list_prev);
+
+ // Prepare for the next iteration.
+ _interpolation_data.multimesh_transform_update_list_curr->clear();
+}
+
+void RendererMeshStorage::update_interpolation_frame(bool p_process) {
+ if (p_process) {
+ // Only need 32 bits for interpolation, don't use real_t.
+ float f = Engine::get_singleton()->get_physics_interpolation_fraction();
+
+ for (unsigned int c = 0; c < _interpolation_data.multimesh_interpolate_update_list.size(); c++) {
+ const RID &rid = _interpolation_data.multimesh_interpolate_update_list[c];
+
+ // We could use the TransformInterpolator here to slerp transforms, but that might be too expensive,
+ // so just using a Basis lerp for now.
+ MultiMeshInterpolator *mmi = _multimesh_get_interpolator(rid);
+ if (mmi) {
+ // Make sure arrays are the correct size.
+ DEV_ASSERT(mmi->_data_prev.size() == mmi->_data_curr.size());
+
+ if (mmi->_data_interpolated.size() < mmi->_data_curr.size()) {
+ mmi->_data_interpolated.resize(mmi->_data_curr.size());
+ }
+ DEV_ASSERT(mmi->_data_interpolated.size() >= mmi->_data_curr.size());
+
+ DEV_ASSERT((mmi->_data_curr.size() % mmi->_stride) == 0);
+ int num = mmi->_data_curr.size() / mmi->_stride;
+
+ const float *pf_prev = mmi->_data_prev.ptr();
+ const float *pf_curr = mmi->_data_curr.ptr();
+ float *pf_int = mmi->_data_interpolated.ptrw();
+
+ bool use_lerp = mmi->quality == 0;
+
+ // Temporary transform (needed for swizzling).
+ Transform3D tp, tc, tr; // (transform prev, curr and result)
+
+ // Test for cache friendliness versus doing branchless.
+ for (int n = 0; n < num; n++) {
+ // Transform.
+ if (use_lerp) {
+ for (int i = 0; i < mmi->_vf_size_xform; i++) {
+ pf_int[i] = Math::lerp(pf_prev[i], pf_curr[i], f);
+ }
+ } else {
+ // Silly swizzling, this will slow things down.
+ // No idea why it is using this format...
+ // ... maybe due to the shader.
+ tp.basis.rows[0][0] = pf_prev[0];
+ tp.basis.rows[0][1] = pf_prev[1];
+ tp.basis.rows[0][2] = pf_prev[2];
+ tp.basis.rows[1][0] = pf_prev[4];
+ tp.basis.rows[1][1] = pf_prev[5];
+ tp.basis.rows[1][2] = pf_prev[6];
+ tp.basis.rows[2][0] = pf_prev[8];
+ tp.basis.rows[2][1] = pf_prev[9];
+ tp.basis.rows[2][2] = pf_prev[10];
+ tp.origin.x = pf_prev[3];
+ tp.origin.y = pf_prev[7];
+ tp.origin.z = pf_prev[11];
+
+ tc.basis.rows[0][0] = pf_curr[0];
+ tc.basis.rows[0][1] = pf_curr[1];
+ tc.basis.rows[0][2] = pf_curr[2];
+ tc.basis.rows[1][0] = pf_curr[4];
+ tc.basis.rows[1][1] = pf_curr[5];
+ tc.basis.rows[1][2] = pf_curr[6];
+ tc.basis.rows[2][0] = pf_curr[8];
+ tc.basis.rows[2][1] = pf_curr[9];
+ tc.basis.rows[2][2] = pf_curr[10];
+ tc.origin.x = pf_curr[3];
+ tc.origin.y = pf_curr[7];
+ tc.origin.z = pf_curr[11];
+
+ TransformInterpolator::interpolate_transform_3d(tp, tc, tr, f);
+
+ pf_int[0] = tr.basis.rows[0][0];
+ pf_int[1] = tr.basis.rows[0][1];
+ pf_int[2] = tr.basis.rows[0][2];
+ pf_int[4] = tr.basis.rows[1][0];
+ pf_int[5] = tr.basis.rows[1][1];
+ pf_int[6] = tr.basis.rows[1][2];
+ pf_int[8] = tr.basis.rows[2][0];
+ pf_int[9] = tr.basis.rows[2][1];
+ pf_int[10] = tr.basis.rows[2][2];
+ pf_int[3] = tr.origin.x;
+ pf_int[7] = tr.origin.y;
+ pf_int[11] = tr.origin.z;
+ }
+
+ pf_prev += mmi->_vf_size_xform;
+ pf_curr += mmi->_vf_size_xform;
+ pf_int += mmi->_vf_size_xform;
+
+ // Color.
+ if (mmi->_vf_size_color == 4) {
+ for (int i = 0; i < 4; i++) {
+ pf_int[i] = Math::lerp(pf_prev[i], pf_curr[i], f);
+ }
+
+ pf_prev += 4;
+ pf_curr += 4;
+ pf_int += 4;
+ }
+
+ // Custom data.
+ if (mmi->_vf_size_data == 4) {
+ for (int i = 0; i < 4; i++) {
+ pf_int[i] = Math::lerp(pf_prev[i], pf_curr[i], f);
+ }
+
+ pf_prev += 4;
+ pf_curr += 4;
+ pf_int += 4;
+ }
+ }
+
+ _multimesh_set_buffer(rid, mmi->_data_interpolated);
+
+ // TODO: Make sure AABBs are constantly up to date through the interpolation?
+ // NYI.
+ }
+ }
+ }
+}
diff --git a/servers/rendering/storage/mesh_storage.h b/servers/rendering/storage/mesh_storage.h
index 39fd4f393d..ecd2a967d0 100644
--- a/servers/rendering/storage/mesh_storage.h
+++ b/servers/rendering/storage/mesh_storage.h
@@ -89,39 +89,110 @@ public:
virtual void update_mesh_instances() = 0;
/* MULTIMESH API */
+ struct MultiMeshInterpolator {
+ RS::MultimeshTransformFormat _transform_format = RS::MULTIMESH_TRANSFORM_3D;
+ bool _use_colors = false;
+ bool _use_custom_data = false;
- virtual RID multimesh_allocate() = 0;
- virtual void multimesh_initialize(RID p_rid) = 0;
- virtual void multimesh_free(RID p_rid) = 0;
+ // The stride of the buffer in floats.
+ int _stride = 0;
- virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
+ // Vertex format sizes in floats.
+ int _vf_size_xform = 0;
+ int _vf_size_color = 0;
+ int _vf_size_data = 0;
- virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
+ // Set by allocate, can be used to prevent indexing out of range.
+ int _num_instances = 0;
- virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
- virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
- virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
- virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
- virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
+ // Quality determines whether to use lerp or slerp etc.
+ int quality = 0;
+ bool interpolated = false;
+ bool on_interpolate_update_list = false;
+ bool on_transform_update_list = false;
- virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) = 0;
- virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const = 0;
+ Vector<float> _data_prev;
+ Vector<float> _data_curr;
+ Vector<float> _data_interpolated;
+ };
- virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
+ virtual RID multimesh_allocate();
+ virtual void multimesh_initialize(RID p_rid);
+ virtual void multimesh_free(RID p_rid);
- virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
- virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
- virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
- virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false);
- virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
- virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
+ virtual int multimesh_get_instance_count(RID p_multimesh) const;
- virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
- virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform);
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color);
- virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
+ virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb);
+ virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const;
+ virtual RID multimesh_get_mesh(RID p_multimesh) const;
+
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
+
+ virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer);
+ virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const;
+
+ virtual void multimesh_set_buffer_interpolated(RID p_multimesh, const Vector<float> &p_buffer, const Vector<float> &p_buffer_prev);
+ virtual void multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated);
+ virtual void multimesh_set_physics_interpolation_quality(RID p_multimesh, RS::MultimeshPhysicsInterpolationQuality p_quality);
+ virtual void multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index);
+
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const;
+
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const;
+
+ virtual RID _multimesh_allocate() = 0;
+ virtual void _multimesh_initialize(RID p_rid) = 0;
+ virtual void _multimesh_free(RID p_rid) = 0;
+
+ virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
+
+ virtual int _multimesh_get_instance_count(RID p_multimesh) const = 0;
+
+ virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
+ virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
+ virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
+ virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
+ virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
+
+ virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) = 0;
+ virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const = 0;
+
+ virtual RID _multimesh_get_mesh(RID p_multimesh) const = 0;
+
+ virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
+ virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
+ virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
+ virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
+
+ virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
+ virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const = 0;
+
+ virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
+ virtual int _multimesh_get_visible_instances(RID p_multimesh) const = 0;
+
+ virtual AABB _multimesh_get_aabb(RID p_multimesh) const = 0;
+
+ // Multimesh is responsible for allocating / destroying a MultiMeshInterpolator object.
+ // This allows shared functionality for interpolation across backends.
+ virtual MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const = 0;
+
+private:
+ void _multimesh_add_to_interpolation_lists(RID p_multimesh, MultiMeshInterpolator &r_mmi);
+
+public:
/* SKELETON API */
virtual RID skeleton_allocate() = 0;
@@ -137,6 +208,19 @@ public:
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
+
+ /* INTERPOLATION */
+
+ struct InterpolationData {
+ void notify_free_multimesh(RID p_rid);
+ LocalVector<RID> multimesh_interpolate_update_list;
+ LocalVector<RID> multimesh_transform_update_lists[2];
+ LocalVector<RID> *multimesh_transform_update_list_curr = &multimesh_transform_update_lists[0];
+ LocalVector<RID> *multimesh_transform_update_list_prev = &multimesh_transform_update_lists[1];
+ } _interpolation_data;
+
+ void update_interpolation_tick(bool p_process = true);
+ void update_interpolation_frame(bool p_process = true);
};
#endif // MESH_STORAGE_H