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authorThaddeus Crews <repiteo@outlook.com>2024-06-26 11:13:05 -0500
committerThaddeus Crews <repiteo@outlook.com>2024-09-20 08:09:48 -0500
commitb37fc1014abf7adda70dc30b0822d775b3a4433f (patch)
tree1fea31fbbaf41589e9d4ee8e484871280ef720e5 /servers/rendering
parent72c183ce8ba6f5c78213d49dd3a135690ef0bfd3 (diff)
downloadredot-engine-b37fc1014abf7adda70dc30b0822d775b3a4433f.tar.gz
Style: Apply new `clang-format` changes
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/dummy/storage/material_storage.h2
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h48
-rw-r--r--servers/rendering/renderer_rd/environment/fog.h4
-rw-r--r--servers/rendering/renderer_rd/environment/gi.h4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h6
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h2
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl12
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sky.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl4
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl10
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl12
-rw-r--r--servers/rendering/renderer_rd/shaders/particles.glsl6
-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.h2
-rw-r--r--servers/rendering/rendering_device_commons.h2
-rw-r--r--servers/rendering/storage/material_storage.h2
-rw-r--r--servers/rendering/storage/render_scene_buffers.h8
-rw-r--r--servers/rendering/storage/texture_storage.h2
18 files changed, 73 insertions, 69 deletions
diff --git a/servers/rendering/dummy/storage/material_storage.h b/servers/rendering/dummy/storage/material_storage.h
index 4a956cd25d..e4c58474e2 100644
--- a/servers/rendering/dummy/storage/material_storage.h
+++ b/servers/rendering/dummy/storage/material_storage.h
@@ -97,7 +97,7 @@ public:
/* MATERIAL API */
virtual RID material_allocate() override { return RID(); }
virtual void material_initialize(RID p_rid) override {}
- virtual void material_free(RID p_rid) override{};
+ virtual void material_free(RID p_rid) override {}
virtual void material_set_render_priority(RID p_material, int priority) override {}
virtual void material_set_shader(RID p_shader_material, RID p_shader) override {}
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index 609f19589f..1a566b518d 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -56,14 +56,14 @@ public:
/* Canvas Texture API */
virtual RID canvas_texture_allocate() override { return RID(); };
- virtual void canvas_texture_initialize(RID p_rid) override{};
- virtual void canvas_texture_free(RID p_rid) override{};
+ virtual void canvas_texture_initialize(RID p_rid) override {}
+ virtual void canvas_texture_free(RID p_rid) override {}
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {}
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {}
- virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
- virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {}
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {}
/* Texture API */
@@ -88,20 +88,20 @@ public:
ERR_FAIL_NULL(t);
t->image = p_image->duplicate();
};
- virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override{};
- virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override{};
- virtual void texture_proxy_initialize(RID p_texture, RID p_base) override{}; //all slices, then all the mipmaps, must be coherent
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {}
+ virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {}
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base) override {} //all slices, then all the mipmaps, must be coherent
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override { return RID(); }
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override{};
- virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{};
- virtual void texture_proxy_update(RID p_proxy, RID p_base) override{};
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
+ virtual void texture_proxy_update(RID p_proxy, RID p_base) override {}
//these two APIs can be used together or in combination with the others.
- virtual void texture_2d_placeholder_initialize(RID p_texture) override{};
- virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override{};
- virtual void texture_3d_placeholder_initialize(RID p_texture) override{};
+ virtual void texture_2d_placeholder_initialize(RID p_texture) override {}
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override {}
+ virtual void texture_3d_placeholder_initialize(RID p_texture) override {}
virtual Ref<Image> texture_2d_get(RID p_texture) const override {
DummyTexture *t = texture_owner.get_or_null(p_texture);
@@ -112,31 +112,31 @@ public:
virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); };
virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); };
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override{};
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
- virtual void texture_set_path(RID p_texture, const String &p_path) override{};
+ virtual void texture_set_path(RID p_texture, const String &p_path) override {}
virtual String texture_get_path(RID p_texture) const override { return String(); };
virtual Image::Format texture_get_format(RID p_texture) const override { return Image::FORMAT_MAX; }
- virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
- virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
- virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{};
+ virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
+ virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
+ virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
- virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override{};
+ virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{};
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); };
- virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override{};
+ virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override {}
virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override { return RID(); };
virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override { return 0; };
/* DECAL API */
virtual RID decal_allocate() override { return RID(); }
virtual void decal_initialize(RID p_rid) override {}
- virtual void decal_free(RID p_rid) override{};
+ virtual void decal_free(RID p_rid) override {}
virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override {}
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h
index 25fb190f44..75b9c563f7 100644
--- a/servers/rendering/renderer_rd/environment/fog.h
+++ b/servers/rendering/renderer_rd/environment/fog.h
@@ -316,8 +316,8 @@ public:
int last_shadow_filter = -1;
- virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
- virtual void free_data() override{};
+ virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {}
+ virtual void free_data() override {}
bool sync_gi_dependent_sets_validity(bool p_ensure_freed = false);
diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h
index 6169d386b5..f6f9ab4f75 100644
--- a/servers/rendering/renderer_rd/environment/gi.h
+++ b/servers/rendering/renderer_rd/environment/gi.h
@@ -461,7 +461,7 @@ public:
RID get_voxel_gi_buffer();
- virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
+ virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {}
virtual void free_data() override;
};
@@ -675,7 +675,7 @@ public:
int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically
RID integrate_sky_uniform_set;
- virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
+ virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {}
virtual void free_data() override;
~SDFGI();
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index fc60c770e8..9e429d598a 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -366,12 +366,12 @@ protected:
virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override;
virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override;
- virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override{};
- virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override{};
- virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override{};
+ virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
+ virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
+ virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
- virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override{};
- virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override{};
+ virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
+ virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
/* Geometry instance */
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 022a4560f8..b82d50378e 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -165,9 +165,9 @@ public:
/* LIGHTING */
- virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size){};
- virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture){};
- virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size){};
+ virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) {}
+ virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) {}
+ virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) {}
/* GI */
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index 22a21086af..688092d604 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -46,7 +46,7 @@ public:
int group = 0;
CharString text;
bool default_enabled = true;
- VariantDefine(){};
+ VariantDefine() {}
VariantDefine(int p_group, const String &p_text, bool p_default_enabled) {
group = p_group;
default_enabled = p_default_enabled;
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 2154d56faf..5e19c24246 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -41,11 +41,11 @@ layout(location = 3) out vec2 pixel_size_interp;
#endif
#ifdef MATERIAL_UNIFORMS_USED
-layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
-
+/* clang-format off */
+layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
-
} material;
+/* clang-format on */
#endif
#GLOBALS
@@ -258,11 +258,11 @@ layout(location = 3) in vec2 pixel_size_interp;
layout(location = 0) out vec4 frag_color;
#ifdef MATERIAL_UNIFORMS_USED
-layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
-
+/* clang-format off */
+layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
-
} material;
+/* clang-format on */
#endif
vec2 screen_uv_to_sdf(vec2 p_uv) {
diff --git a/servers/rendering/renderer_rd/shaders/environment/sky.glsl b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
index 5aa3735494..cc1c40cad1 100644
--- a/servers/rendering/renderer_rd/shaders/environment/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
@@ -106,9 +106,11 @@ layout(set = 0, binding = 3, std140) uniform DirectionalLights {
directional_lights;
#ifdef MATERIAL_UNIFORMS_USED
-layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
+/* clang-format off */
+layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
+/* clang-format on */
#endif
layout(set = 2, binding = 0) uniform textureCube radiance;
@@ -247,9 +249,7 @@ void main() {
#endif //USE_CUBEMAP_PASS
{
-
#CODE : SKY
-
}
frag_color.rgb = color;
diff --git a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl
index 2360375c23..929f1e34df 100644
--- a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl
@@ -77,9 +77,11 @@ layout(r32ui, set = 1, binding = 4) uniform volatile uimage3D light_only_map;
#endif
#ifdef MATERIAL_UNIFORMS_USED
-layout(set = 2, binding = 0, std140) uniform MaterialUniforms{
+/* clang-format off */
+layout(set = 2, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
+/* clang-format on */
#endif
#GLOBALS
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
index cfde97af95..a441b1667d 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
@@ -116,9 +116,11 @@ layout(location = 8) out vec4 prev_screen_position;
#endif
#ifdef MATERIAL_UNIFORMS_USED
-layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
+/* clang-format off */
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
+/* clang-format on */
#endif
float global_time;
@@ -808,11 +810,11 @@ ivec2 multiview_uv(ivec2 uv) {
#endif
#ifdef MATERIAL_UNIFORMS_USED
-layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
-
+/* clang-format off */
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
-
} material;
+/* clang-format on */
#endif
#GLOBALS
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
index b21769f207..92a8e2be32 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
@@ -107,11 +107,11 @@ layout(location = 6) mediump out vec3 binormal_interp;
#endif
#ifdef MATERIAL_UNIFORMS_USED
-layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
-
+/* clang-format off */
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
-
} material;
+/* clang-format on */
#endif
#ifdef MODE_DUAL_PARABOLOID
@@ -671,11 +671,11 @@ ivec2 multiview_uv(ivec2 uv) {
#endif
#ifdef MATERIAL_UNIFORMS_USED
-layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
-
+/* clang-format off */
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
-
} material;
+/* clang-format on */
#endif
#GLOBALS
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl
index 7c5291038f..a8f27ba726 100644
--- a/servers/rendering/renderer_rd/shaders/particles.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles.glsl
@@ -168,11 +168,11 @@ layout(set = 2, binding = 1) uniform texture2D height_field_texture;
/* SET 3: MATERIAL */
#ifdef MATERIAL_UNIFORMS_USED
-layout(set = 3, binding = 0, std140) uniform MaterialUniforms{
-
+/* clang-format off */
+layout(set = 3, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
-
} material;
+/* clang-format on */
#endif
layout(push_constant, std430) uniform Params {
diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h
index a848c86bd2..df403c5484 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.h
+++ b/servers/rendering/renderer_scene_occlusion_cull.h
@@ -192,7 +192,7 @@ public:
RID get_debug_texture();
const Size2i &get_occlusion_buffer_size() const { return occlusion_buffer_size; }
- virtual ~HZBuffer(){};
+ virtual ~HZBuffer() {}
};
static RendererSceneOcclusionCull *get_singleton() { return singleton; }
diff --git a/servers/rendering/rendering_device_commons.h b/servers/rendering/rendering_device_commons.h
index 8c3996bd80..d72265958c 100644
--- a/servers/rendering/rendering_device_commons.h
+++ b/servers/rendering/rendering_device_commons.h
@@ -34,7 +34,7 @@
#include "core/object/object.h"
#include "core/variant/type_info.h"
-#define STEPIFY(m_number, m_alignment) ((((m_number) + ((m_alignment)-1)) / (m_alignment)) * (m_alignment))
+#define STEPIFY(m_number, m_alignment) ((((m_number) + ((m_alignment) - 1)) / (m_alignment)) * (m_alignment))
class RenderingDeviceCommons : public Object {
////////////////////////////////////////////
diff --git a/servers/rendering/storage/material_storage.h b/servers/rendering/storage/material_storage.h
index 03feda8abb..a5935cc90f 100644
--- a/servers/rendering/storage/material_storage.h
+++ b/servers/rendering/storage/material_storage.h
@@ -36,7 +36,7 @@
class RendererMaterialStorage {
public:
- virtual ~RendererMaterialStorage(){};
+ virtual ~RendererMaterialStorage() {}
/* GLOBAL SHADER UNIFORM API */
virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) = 0;
diff --git a/servers/rendering/storage/render_scene_buffers.h b/servers/rendering/storage/render_scene_buffers.h
index 6c82d47799..b860af7640 100644
--- a/servers/rendering/storage/render_scene_buffers.h
+++ b/servers/rendering/storage/render_scene_buffers.h
@@ -91,7 +91,7 @@ public:
void set_use_debanding(bool p_use_debanding) { use_debanding = p_use_debanding; }
RenderSceneBuffersConfiguration() {}
- virtual ~RenderSceneBuffersConfiguration(){};
+ virtual ~RenderSceneBuffersConfiguration() {}
};
class RenderSceneBuffers : public RefCounted {
@@ -101,8 +101,8 @@ protected:
static void _bind_methods();
public:
- RenderSceneBuffers(){};
- virtual ~RenderSceneBuffers(){};
+ RenderSceneBuffers() {}
+ virtual ~RenderSceneBuffers() {}
virtual void configure(const RenderSceneBuffersConfiguration *p_config) = 0;
@@ -124,7 +124,7 @@ protected:
GDVIRTUAL1(_set_use_debanding, bool)
public:
- virtual ~RenderSceneBuffersExtension(){};
+ virtual ~RenderSceneBuffersExtension() {}
virtual void configure(const RenderSceneBuffersConfiguration *p_config) override;
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
index 7388307ac0..6e1cb9eb7f 100644
--- a/servers/rendering/storage/texture_storage.h
+++ b/servers/rendering/storage/texture_storage.h
@@ -61,7 +61,7 @@ public:
/* Texture API */
virtual bool can_create_resources_async() const = 0;
- virtual ~RendererTextureStorage(){};
+ virtual ~RendererTextureStorage() {}
virtual RID texture_allocate() = 0;
virtual void texture_free(RID p_rid) = 0;