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authorreduz <reduzio@gmail.com>2021-01-17 13:25:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2021-01-19 23:31:06 +0100
commit099dee35f47db3e293cb8e60287ffe6a44f3d5d4 (patch)
treedea148899efa156adf4c7b9ff32464871cef4253 /servers/rendering_server.h
parent7008e3c6eafa374e5d64ee7867608abe696698c2 (diff)
downloadredot-engine-099dee35f47db3e293cb8e60287ffe6a44f3d5d4.tar.gz
Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 74bdb344bd..1d83f1ae48 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -856,7 +856,10 @@ public:
VIEWPORT_DEBUG_DRAW_SDFGI_PROBES,
VIEWPORT_DEBUG_DRAW_GI_BUFFER,
VIEWPORT_DEBUG_DRAW_DISABLE_LOD,
-
+ VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
+ VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
+ VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS,
+ VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
};
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;