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author | reduz <reduzio@gmail.com> | 2021-01-17 13:25:38 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2021-01-19 23:31:06 +0100 |
commit | 099dee35f47db3e293cb8e60287ffe6a44f3d5d4 (patch) | |
tree | dea148899efa156adf4c7b9ff32464871cef4253 /servers/rendering_server.h | |
parent | 7008e3c6eafa374e5d64ee7867608abe696698c2 (diff) | |
download | redot-engine-099dee35f47db3e293cb8e60287ffe6a44f3d5d4.tar.gz |
Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 74bdb344bd..1d83f1ae48 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -856,7 +856,10 @@ public: VIEWPORT_DEBUG_DRAW_SDFGI_PROBES, VIEWPORT_DEBUG_DRAW_GI_BUFFER, VIEWPORT_DEBUG_DRAW_DISABLE_LOD, - + VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS, + VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS, + VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS, + VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES, }; virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0; |