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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-07 15:01:14 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-07 17:47:52 +0200 |
commit | 265bae824f2a56b343de71f9a846b586d2ce4e9a (patch) | |
tree | e52e42744c45d8dc58ece5a3f8e25f1e2b2ad560 /servers/rendering_server.h | |
parent | 8afd2171d1f767c13a18b478b8fc8e6cb9df2157 (diff) | |
download | redot-engine-265bae824f2a56b343de71f9a846b586d2ce4e9a.tar.gz |
Remove unimplemented `Environment.ambient_light_occlusion_color` property
This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 579f8abbe6..7367343017 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -961,7 +961,7 @@ public: virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; - virtual void environment_set_ambient_light(RID p_env, const Color &p_color, EnvironmentAmbientSource p_ambient = ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, EnvironmentReflectionSource p_reflection_source = ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0; + virtual void environment_set_ambient_light(RID p_env, const Color &p_color, EnvironmentAmbientSource p_ambient = ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, EnvironmentReflectionSource p_reflection_source = ENV_REFLECTION_SOURCE_BG) = 0; enum EnvironmentGlowBlendMode { ENV_GLOW_BLEND_MODE_ADDITIVE, |