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authorreduz <reduzio@gmail.com>2021-02-07 21:08:59 -0300
committerreduz <reduzio@gmail.com>2021-02-07 21:30:12 -0300
commit3e2281a3470dc83272643a316ba814e19bfef575 (patch)
treeb94f22d3a61314edfab9425fe830b33de4a91adf /servers/rendering_server.h
parent57e2822a05c29db3980ad243c37a34acf6c4d14b (diff)
downloadredot-engine-3e2281a3470dc83272643a316ba814e19bfef575.tar.gz
Improve SDFGI indirect light feedback loop
-Use occlusion for feedback, further reduces light leaking. -More control on feedback, now its a slider.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 5defa1f667..72ee2587b3 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -985,7 +985,7 @@ public:
ENV_SDFGI_Y_SCALE_50_PERCENT
};
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
enum EnvironmentSDFGIRayCount {
ENV_SDFGI_RAY_COUNT_4,