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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-12-12 00:16:51 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-12-12 00:16:51 +0100 |
commit | 4943b6e6b33486fd2e0abe6d2d476dfb9c17fccf (patch) | |
tree | 566cf2553646e89fda5c60d360bfdd1c672b69a8 /servers/rendering_server.h | |
parent | 5529d32b5643b12afac8fd7478fe243a3e0f4b86 (diff) | |
parent | 27f71c4e78db2f502d730f5e34a540665c45af27 (diff) | |
download | redot-engine-4943b6e6b33486fd2e0abe6d2d476dfb9c17fccf.tar.gz |
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
Transform mesh's AABB to skeleton's space when calculating mesh's bounds
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index fbc67fc84d..c54991d8c3 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -328,6 +328,10 @@ public: Vector<LOD> lods; Vector<AABB> bone_aabbs; + // Transforms used in runtime bone AABBs compute. + // Since bone AABBs is saved in Mesh space, but bones is in Skeleton space. + Transform3D mesh_to_skeleton_xform; + Vector<uint8_t> blend_shape_data; Vector4 uv_scale; @@ -1491,6 +1495,9 @@ public: virtual void canvas_set_shadow_texture_size(int p_size) = 0; + Rect2 debug_canvas_item_get_rect(RID p_item); + virtual Rect2 _debug_canvas_item_get_rect(RID p_item) = 0; + /* GLOBAL SHADER UNIFORMS */ enum GlobalShaderParameterType { |