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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-02 20:32:43 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-02 20:32:43 +0200
commit5370f4876e0b429068353b35e76632e31c97a5a5 (patch)
tree1f4eb1609824bb98471e538b1de5a73debc1eb9c /servers/rendering_server.h
parentee115d7b2d5385a80710c0f0a16009640193ff93 (diff)
downloadredot-engine-5370f4876e0b429068353b35e76632e31c97a5a5.tar.gz
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
The Optimized shadow depth range was removed in late 2020 in favor of the Stable shadow depth range, but it still had a (broken) property that allowed to enable it.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 93fc628976..e5a60ada4d 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -469,13 +469,6 @@ public:
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
- enum LightDirectionalShadowDepthRangeMode {
- LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
- LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
- };
-
- virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
-
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
enum ShadowQuality {
@@ -1505,7 +1498,6 @@ VARIANT_ENUM_CAST(RenderingServer::LightParam);
VARIANT_ENUM_CAST(RenderingServer::LightBakeMode);
VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode);
-VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeAmbientMode);
VARIANT_ENUM_CAST(RenderingServer::VoxelGIQuality);