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author | clayjohn <claynjohn@gmail.com> | 2020-10-21 23:22:53 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2020-10-21 23:28:08 -0700 |
commit | 6299575250cf332689ac85a4f86e36d70ca5832c (patch) | |
tree | 6b27db2761f4314c27f3c29b91ba748073bc46bb /servers/rendering_server.h | |
parent | c3964b6c835a98db9784aada41574447b6cd5824 (diff) | |
download | redot-engine-6299575250cf332689ac85a4f86e36d70ca5832c.tar.gz |
Add sky_only setting to DirectionalLight3Ds
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index e50170bdf7..9ffdd15f5a 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -435,6 +435,7 @@ public: virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0; virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; + virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0; enum LightDirectionalShadowDepthRangeMode { LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE, |