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authorRémi Verschelde <remi@verschelde.fr>2022-08-26 11:59:07 +0200
committerGitHub <noreply@github.com>2022-08-26 11:59:07 +0200
commit7013c68619dcd42d03497b538f141ad585535e08 (patch)
tree168fee4498bfc27ca64b4e1e517333b11de89655 /servers/rendering_server.h
parent354123a207e737fd6014b6ff17445ab66aa28787 (diff)
parentbcc3643989762a6814f1f0c5a4b63a0e66d6286c (diff)
downloadredot-engine-7013c68619dcd42d03497b538f141ad585535e08.tar.gz
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 59887d7d37..56295a2c5f 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1326,6 +1326,7 @@ public:
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0;
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false) = 0;
virtual void canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, float p_px_range = 1.0) = 0;
+ virtual void canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1)) = 0;
virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)) = 0;
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0) = 0;
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID()) = 0;