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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-25 16:25:10 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-25 07:56:27 +0200
commit7192852da35e6d980a37953f9fa8c836568450ef (patch)
treeddee7a05213832e1f9132fab9c7242259e7af83d /servers/rendering_server.h
parent24f562bd1e1ea5b7b4a5d2371729b97984bee460 (diff)
downloadredot-engine-7192852da35e6d980a37953f9fa8c836568450ef.tar.gz
Remove 16× MSAA support due to driver bugs and low performance
In the `master` branch, 16× MSAA caused the entire system to freeze on NVIDIA GPUs. This is likely caused by graphics drivers not actually implementing 16× MSAA, but combining 8× MSAA with 2× SSAA instead. On top of that, modern shader complexity makes 16× MSAA very difficult to use while keeping a good framerate. 8× MSAA is hard enough to use as it is.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 545270dcd9..e2786fb8ef 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -826,7 +826,6 @@ public:
VIEWPORT_MSAA_2X,
VIEWPORT_MSAA_4X,
VIEWPORT_MSAA_8X,
- VIEWPORT_MSAA_16X,
VIEWPORT_MSAA_MAX,
};