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authorreduz <reduzio@gmail.com>2021-02-05 10:51:49 -0300
committerreduz <reduzio@gmail.com>2021-02-05 10:52:54 -0300
commit7997544af5d435c8713704108924a946b98330b0 (patch)
tree92c096be958d7a9415765ce5a211f9b7c1fef348 /servers/rendering_server.h
parent80a4d0fce6a257afd13132918c87f334b4d920c4 (diff)
downloadredot-engine-7997544af5d435c8713704108924a946b98330b0.tar.gz
Added temporal reprojection to Volumetric Fog
-It's an option, just enable it -Just works, don't have to do anything else.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index fd8d8cd21d..5c59aa5ea1 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1032,7 +1032,7 @@ public:
ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH,
};
- virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, EnvVolumetricFogShadowFilter p_shadow_filter) = 0;
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, EnvVolumetricFogShadowFilter p_shadow_filter, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0;
virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0;