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authorYuri Roubinsky <chaosus89@gmail.com>2021-10-17 14:38:26 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-11-12 12:53:40 +0300
commit826e781bfa90f55eed579e9b512a19b0c1c19ba4 (patch)
tree5c6f1a88cfed28ab09ff3e959e1c724dcdbebae1 /servers/rendering_server.h
parent13769aebe9d435b9041f4ec8dc6f4b277a87b444 (diff)
downloadredot-engine-826e781bfa90f55eed579e9b512a19b0c1c19ba4.tar.gz
Fix default_texture_param in shader pipeline to support uniform arrays
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index f35a633bf3..32ec0197ee 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -172,8 +172,8 @@ public:
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index = 0) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index = 0) const = 0;
struct ShaderNativeSourceCode {
struct Version {