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author | reduz <reduzio@gmail.com> | 2021-06-17 11:30:20 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-17 12:42:27 -0300 |
commit | 94d31ac327a8fe6ff7c007b34cb25772bf96d17e (patch) | |
tree | 3321a44a246caed059a9baf38e21a3fe749dee6a /servers/rendering_server.h | |
parent | 085e1d3c03497dec41ca86019e4850a4b78085e7 (diff) | |
download | redot-engine-94d31ac327a8fe6ff7c007b34cb25772bf96d17e.tar.gz |
Implement animation slice drawing in CanvasItem
* Added a function to ignore subsequent commands if they don't fall within the slice.
* This will be used by the new TileMap to properly provide animated tiles.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index ac6b0a4d1a..594e2d885c 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1294,6 +1294,7 @@ public: virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) = 0; virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0; virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0; + virtual void canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) = 0; virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0; virtual void canvas_item_set_z_index(RID p_item, int p_z) = 0; virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0; |