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authorreduz <reduzio@gmail.com>2021-06-17 11:30:20 -0300
committerreduz <reduzio@gmail.com>2021-06-17 12:42:27 -0300
commit94d31ac327a8fe6ff7c007b34cb25772bf96d17e (patch)
tree3321a44a246caed059a9baf38e21a3fe749dee6a /servers/rendering_server.h
parent085e1d3c03497dec41ca86019e4850a4b78085e7 (diff)
downloadredot-engine-94d31ac327a8fe6ff7c007b34cb25772bf96d17e.tar.gz
Implement animation slice drawing in CanvasItem
* Added a function to ignore subsequent commands if they don't fall within the slice. * This will be used by the new TileMap to properly provide animated tiles.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index ac6b0a4d1a..594e2d885c 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1294,6 +1294,7 @@ public:
virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) = 0;
virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0;
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0;
+ virtual void canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) = 0;
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0;
virtual void canvas_item_set_z_index(RID p_item, int p_z) = 0;
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0;