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authorRémi Verschelde <rverschelde@gmail.com>2020-04-04 17:14:48 +0200
committerGitHub <noreply@github.com>2020-04-04 17:14:48 +0200
commitda887714be65290697f0b1071acde580711570bc (patch)
tree149c7080fc10f8809cbee827e2a8e0a80228d295 /servers/rendering_server.h
parent1957c99ab497ea6a9660fd39dd2c61ee1a70fa8f (diff)
parentc54f80d35c5e91451b9feaac3a3187470cc069b4 (diff)
downloadredot-engine-da887714be65290697f0b1071acde580711570bc.tar.gz
Merge pull request #37570 from reduz/implement-sss
Re-implement subsurface scattering.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 9726a71f0c..ac8e92be59 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -782,6 +782,16 @@ public:
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) = 0;
+ enum SubSurfaceScatteringQuality {
+ SUB_SURFACE_SCATTERING_QUALITY_DISABLED,
+ SUB_SURFACE_SCATTERING_QUALITY_LOW,
+ SUB_SURFACE_SCATTERING_QUALITY_MEDIUM,
+ SUB_SURFACE_SCATTERING_QUALITY_HIGH,
+ };
+
+ virtual void sub_surface_scattering_set_quality(SubSurfaceScatteringQuality p_quality) = 0;
+ virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0;
+
/* CAMERA EFFECTS */
virtual RID camera_effects_create() = 0;