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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-04 17:14:48 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-04 17:14:48 +0200 |
commit | da887714be65290697f0b1071acde580711570bc (patch) | |
tree | 149c7080fc10f8809cbee827e2a8e0a80228d295 /servers/rendering_server.h | |
parent | 1957c99ab497ea6a9660fd39dd2c61ee1a70fa8f (diff) | |
parent | c54f80d35c5e91451b9feaac3a3187470cc069b4 (diff) | |
download | redot-engine-da887714be65290697f0b1071acde580711570bc.tar.gz |
Merge pull request #37570 from reduz/implement-sss
Re-implement subsurface scattering.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 9726a71f0c..ac8e92be59 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -782,6 +782,16 @@ public: virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) = 0; + enum SubSurfaceScatteringQuality { + SUB_SURFACE_SCATTERING_QUALITY_DISABLED, + SUB_SURFACE_SCATTERING_QUALITY_LOW, + SUB_SURFACE_SCATTERING_QUALITY_MEDIUM, + SUB_SURFACE_SCATTERING_QUALITY_HIGH, + }; + + virtual void sub_surface_scattering_set_quality(SubSurfaceScatteringQuality p_quality) = 0; + virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0; + /* CAMERA EFFECTS */ virtual RID camera_effects_create() = 0; |