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authorBastiaan Olij <mux213@gmail.com>2022-09-12 19:44:48 +1000
committerBastiaan Olij <mux213@gmail.com>2022-10-04 11:03:32 +1100
commitddc4ae117595e2059404170ff3e8c6040413b219 (patch)
tree2c4b14075af62948dae024238a143f8a4beb14a6 /servers/rendering_server.h
parent4b52c6caef8a9e5d940ce0977d5c467296ac5805 (diff)
downloadredot-engine-ddc4ae117595e2059404170ff3e8c6040413b219.tar.gz
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 67ba407775..6885d80301 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -485,6 +485,12 @@ public:
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
virtual void light_directional_set_sky_mode(RID p_light, LightDirectionalSkyMode p_mode) = 0;
+ // Shadow atlas
+
+ virtual RID shadow_atlas_create() = 0;
+ virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = true) = 0;
+ virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
+
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;
enum ShadowQuality {