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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-12 01:49:59 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-28 17:51:13 +0200
commite24029edc35d3c3ae218579d9a8d5a912975b9c2 (patch)
tree2baa4612a3b2cf1b5073cd0345b87d7f7e420d85 /servers/rendering_server.h
parent2e05cc3314d0fd04f0e151ad0a827b34b28d8ece (diff)
downloadredot-engine-e24029edc35d3c3ae218579d9a8d5a912975b9c2.tar.gz
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index dcb2683add..6e9bf9fc8d 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -797,7 +797,7 @@ public:
virtual void viewport_set_scaling_3d_mode(RID p_viewport, ViewportScaling3DMode p_scaling_3d_mode) = 0;
virtual void viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale) = 0;
virtual void viewport_set_fsr_sharpness(RID p_viewport, float p_fsr_sharpness) = 0;
- virtual void viewport_set_fsr_mipmap_bias(RID p_viewport, float p_fsr_mipmap_bias) = 0;
+ virtual void viewport_set_texture_mipmap_bias(RID p_viewport, float p_texture_mipmap_bias) = 0;
enum ViewportUpdateMode {
VIEWPORT_UPDATE_DISABLED,