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author | reduz <reduzio@gmail.com> | 2022-06-29 11:31:18 +0200 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2022-07-22 22:53:03 +0200 |
commit | f649678402350a210cbb40e312be7b20592e85e0 (patch) | |
tree | 7c71b5527f8301653f8cbdd111fbadc2f42b0edd /servers/rendering_server.h | |
parent | 7b94603baa8259947facc5ab5fe02d82fa129ef8 (diff) | |
download | redot-engine-f649678402350a210cbb40e312be7b20592e85e0.tar.gz |
Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 8d224f2832..39490a0346 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -170,6 +170,7 @@ public: virtual RID shader_create() = 0; virtual void shader_set_code(RID p_shader, const String &p_code) = 0; + virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0; virtual String shader_get_code(RID p_shader) const = 0; virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0; |