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author | kobewi <kobewi4e@gmail.com> | 2022-08-08 00:52:20 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2022-08-24 12:53:36 +0200 |
commit | f7f4873ed08d6b465c8108f7ce0c1cb76f9caf2f (patch) | |
tree | f5644c01ab66109f8f342d784c3a38240aa295ef /servers/rendering_server.h | |
parent | 0626ce50cfd35d1eb81c6c9627f8540be9636b4b (diff) | |
download | redot-engine-f7f4873ed08d6b465c8108f7ce0c1cb76f9caf2f.tar.gz |
Replace Array return types with TypedArray 3
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 9e98f528d2..59887d7d37 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1216,9 +1216,9 @@ public: virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0; virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0; - Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const; - Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const; - Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const; + PackedInt64Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const; + PackedInt64Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const; + PackedInt64Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const; enum InstanceFlags { INSTANCE_FLAG_USE_BAKED_LIGHT, @@ -1581,7 +1581,7 @@ private: RID _mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count); void _mesh_add_surface(RID p_mesh, const Dictionary &p_surface); Dictionary _mesh_get_surface(RID p_mesh, int p_idx); - Array _instance_geometry_get_shader_uniform_list(RID p_instance) const; + TypedArray<Dictionary> _instance_geometry_get_shader_uniform_list(RID p_instance) const; TypedArray<Image> _bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size); void _particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses); }; |