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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /servers/visual/rasterizer/rasterizer_rd.cpp
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
downloadredot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'servers/visual/rasterizer/rasterizer_rd.cpp')
-rw-r--r--servers/visual/rasterizer/rasterizer_rd.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/servers/visual/rasterizer/rasterizer_rd.cpp b/servers/visual/rasterizer/rasterizer_rd.cpp
new file mode 100644
index 0000000000..ecbcc2b251
--- /dev/null
+++ b/servers/visual/rasterizer/rasterizer_rd.cpp
@@ -0,0 +1,7 @@
+#include "rasterizer_rd.h"
+
+RasterizerRD::RasterizerRD() {
+ canvas = memnew(RasterizerCanvasRD);
+ storage = memnew(RasterizerStorageRD);
+ scene = memnew(RasterizerSceneForwardRD);
+}