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| author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
| commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
| tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /servers/visual/rasterizer/rasterizer_rd.cpp | |
| parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
| download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz | |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'servers/visual/rasterizer/rasterizer_rd.cpp')
| -rw-r--r-- | servers/visual/rasterizer/rasterizer_rd.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/servers/visual/rasterizer/rasterizer_rd.cpp b/servers/visual/rasterizer/rasterizer_rd.cpp new file mode 100644 index 0000000000..ecbcc2b251 --- /dev/null +++ b/servers/visual/rasterizer/rasterizer_rd.cpp @@ -0,0 +1,7 @@ +#include "rasterizer_rd.h" + +RasterizerRD::RasterizerRD() { + canvas = memnew(RasterizerCanvasRD); + storage = memnew(RasterizerStorageRD); + scene = memnew(RasterizerSceneForwardRD); +} |
