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author | Juan Linietsky <juan@godotengine.org> | 2020-02-17 18:06:54 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-18 10:10:36 +0100 |
commit | 3205a92ad872f918c8322cdcd1434c231a1fd251 (patch) | |
tree | db44242ca27432eb8ea849679752d0835d2ae41a /servers/visual/rasterizer_rd/light_cluster_builder.cpp | |
parent | fb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff) | |
download | redot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz |
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
Diffstat (limited to 'servers/visual/rasterizer_rd/light_cluster_builder.cpp')
-rw-r--r-- | servers/visual/rasterizer_rd/light_cluster_builder.cpp | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/servers/visual/rasterizer_rd/light_cluster_builder.cpp b/servers/visual/rasterizer_rd/light_cluster_builder.cpp index 78011c22cc..943ef1c7fa 100644 --- a/servers/visual/rasterizer_rd/light_cluster_builder.cpp +++ b/servers/visual/rasterizer_rd/light_cluster_builder.cpp @@ -47,8 +47,8 @@ void LightClusterBuilder::bake_cluster() { float slice_depth = (z_near - z_far) / depth; - PoolVector<uint8_t>::Write cluster_dataw = cluster_data.write(); - Cell *cluster_data_ptr = (Cell *)cluster_dataw.ptr(); + uint8_t *cluster_dataw = cluster_data.ptrw(); + Cell *cluster_data_ptr = (Cell *)cluster_dataw; //clear the cluster zeromem(cluster_data_ptr, (width * height * depth * sizeof(Cell))); @@ -160,8 +160,7 @@ void LightClusterBuilder::bake_cluster() { //print_line("offset: " + itos(offset)); /* Step 3, Place item lists */ - PoolVector<uint32_t>::Write idsw = ids.write(); - uint32_t *ids_ptr = idsw.ptr(); + uint32_t *ids_ptr = ids.ptrw(); for (uint32_t i = 0; i < sort_id_count; i++) { const SortID &id = sort_ids[i]; @@ -173,12 +172,8 @@ void LightClusterBuilder::bake_cluster() { cell.item_pointers[id.item_type] = pointer | ((counter + 1) << COUNTER_SHIFT); } - cluster_dataw = PoolVector<uint8_t>::Write(); - RD::get_singleton()->texture_update(cluster_texture, 0, cluster_data, true); RD::get_singleton()->buffer_update(items_buffer, 0, offset * sizeof(uint32_t), ids_ptr, true); - - idsw = PoolVector<uint32_t>::Write(); } void LightClusterBuilder::setup(uint32_t p_width, uint32_t p_height, uint32_t p_depth) { |