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authorJuan Linietsky <reduzio@gmail.com>2019-08-18 19:40:52 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:59:25 +0100
commit449df8f688080c02bfbbfafc45421875b77deb1b (patch)
treeac9818b892c5d85fdcf4e4e89e383bc4dc46b7f8 /servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp
parent7fa978517077333fba215e17181e1600d485fa43 (diff)
downloadredot-engine-449df8f688080c02bfbbfafc45421875b77deb1b.tar.gz
Base 3D engine done, still untested, though.
Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp')
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp
new file mode 100644
index 0000000000..765e718279
--- /dev/null
+++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -0,0 +1,145 @@
+#include "rasterizer_effects_rd.h"
+
+RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture) {
+
+ if (texture_to_uniform_set_cache.has(p_texture)) {
+ RID uniform_set = texture_to_uniform_set_cache[p_texture];
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ return uniform_set;
+ }
+ }
+
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u.binding = 0;
+ u.ids.push_back(default_sampler);
+ u.ids.push_back(p_texture);
+ uniforms.push_back(u);
+ //any thing with the same configuration (one texture in binding 0 for set 0), is good
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blur.shader.version_get_shader(blur.shader_version, 0), 0);
+
+ texture_to_uniform_set_cache[p_texture] = uniform_set;
+
+ return uniform_set;
+}
+
+void RasterizerEffectsRD::copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region) {
+
+ zeromem(&blur.push_constant, sizeof(BlurPushConstant));
+
+ if (p_region != Rect2()) {
+ blur.push_constant.flags = BLUR_FLAG_USE_BLUR_SECTION;
+ blur.push_constant.section[0] = p_region.position.x;
+ blur.push_constant.section[1] = p_region.position.y;
+ blur.push_constant.section[2] = p_region.size.width;
+ blur.push_constant.section[3] = p_region.size.height;
+ }
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP_COLOR, RD::FINAL_ACTION_READ_COLOR_DISCARD_DEPTH);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+}
+
+void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region) {
+
+ zeromem(&blur.push_constant, sizeof(BlurPushConstant));
+
+ uint32_t base_flags = 0;
+ if (p_region != Rect2()) {
+ base_flags = BLUR_FLAG_USE_BLUR_SECTION;
+ blur.push_constant.section[0] = p_region.position.x;
+ blur.push_constant.section[1] = p_region.position.y;
+ blur.push_constant.section[2] = p_region.size.width;
+ blur.push_constant.section[3] = p_region.size.height;
+ }
+
+ blur.push_constant.pixel_size[0] = p_pixel_size.x;
+ blur.push_constant.pixel_size[1] = p_pixel_size.y;
+
+ //HORIZONTAL
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP_COLOR, RD::FINAL_ACTION_READ_COLOR_DISCARD_DEPTH);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
+
+ blur.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL;
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
+
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+
+ //VERTICAL
+ draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP_COLOR, RD::FINAL_ACTION_READ_COLOR_DISCARD_DEPTH);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
+
+ blur.push_constant.flags = base_flags;
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
+
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+}
+
+RasterizerEffectsRD::RasterizerEffectsRD() {
+
+ // Initialize blur
+ Vector<String> blur_modes;
+ blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
+ blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n");
+ blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
+ blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n");
+ blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n");
+ blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n");
+ blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n#define DOF_NEAR_BLUR_MERGE\n");
+ blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n#define DOF_NEAR_BLUR_MERGE\n");
+ blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n#define DOF_NEAR_BLUR_MERGE\n");
+ blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_LOW\n");
+ blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_MEDIUM\n");
+ blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_HIGH\n");
+ blur_modes.push_back("\n#define MODE_SSAO_MERGE\n");
+ blur_modes.push_back("\n#define MODE_SIMPLE_COPY\n");
+
+ blur.shader.initialize(blur_modes);
+ zeromem(&blur.push_constant, sizeof(BlurPushConstant));
+ blur.shader_version = blur.shader.version_create();
+
+ for (int i = 0; i < BLUR_MODE_MAX; i++) {
+ blur.pipelines[i].setup(blur.shader.version_get_shader(blur.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ }
+
+ RD::SamplerState sampler;
+ sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler.max_lod = 0;
+
+ default_sampler = RD::get_singleton()->sampler_create(sampler);
+
+ { //create index array for copy shaders
+ PoolVector<uint8_t> pv;
+ pv.resize(6 * 4);
+ {
+ PoolVector<uint8_t>::Write w = pv.write();
+ int *p32 = (int *)w.ptr();
+ p32[0] = 0;
+ p32[1] = 1;
+ p32[2] = 2;
+ p32[3] = 0;
+ p32[4] = 2;
+ p32[5] = 3;
+ }
+ index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
+ index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
+ }
+}
+
+RasterizerEffectsRD::~RasterizerEffectsRD() {
+ RD::get_singleton()->free(default_sampler);
+ blur.shader.version_free(blur.shader_version);
+ RD::get_singleton()->free(index_buffer); //array gets freed as dependency
+}