diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-08-18 19:40:52 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:59:25 +0100 |
commit | 449df8f688080c02bfbbfafc45421875b77deb1b (patch) | |
tree | ac9818b892c5d85fdcf4e4e89e383bc4dc46b7f8 /servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp | |
parent | 7fa978517077333fba215e17181e1600d485fa43 (diff) | |
download | redot-engine-449df8f688080c02bfbbfafc45421875b77deb1b.tar.gz |
Base 3D engine done, still untested, though.
Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp')
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp new file mode 100644 index 0000000000..765e718279 --- /dev/null +++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp @@ -0,0 +1,145 @@ +#include "rasterizer_effects_rd.h" + +RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture) { + + if (texture_to_uniform_set_cache.has(p_texture)) { + RID uniform_set = texture_to_uniform_set_cache[p_texture]; + if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + return uniform_set; + } + } + + Vector<RD::Uniform> uniforms; + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u.binding = 0; + u.ids.push_back(default_sampler); + u.ids.push_back(p_texture); + uniforms.push_back(u); + //any thing with the same configuration (one texture in binding 0 for set 0), is good + RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blur.shader.version_get_shader(blur.shader_version, 0), 0); + + texture_to_uniform_set_cache[p_texture] = uniform_set; + + return uniform_set; +} + +void RasterizerEffectsRD::copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region) { + + zeromem(&blur.push_constant, sizeof(BlurPushConstant)); + + if (p_region != Rect2()) { + blur.push_constant.flags = BLUR_FLAG_USE_BLUR_SECTION; + blur.push_constant.section[0] = p_region.position.x; + blur.push_constant.section[1] = p_region.position.y; + blur.push_constant.section[2] = p_region.size.width; + blur.push_constant.section[3] = p_region.size.height; + } + + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP_COLOR, RD::FINAL_ACTION_READ_COLOR_DISCARD_DEPTH); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant)); + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(); +} + +void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region) { + + zeromem(&blur.push_constant, sizeof(BlurPushConstant)); + + uint32_t base_flags = 0; + if (p_region != Rect2()) { + base_flags = BLUR_FLAG_USE_BLUR_SECTION; + blur.push_constant.section[0] = p_region.position.x; + blur.push_constant.section[1] = p_region.position.y; + blur.push_constant.section[2] = p_region.size.width; + blur.push_constant.section[3] = p_region.size.height; + } + + blur.push_constant.pixel_size[0] = p_pixel_size.x; + blur.push_constant.pixel_size[1] = p_pixel_size.y; + + //HORIZONTAL + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP_COLOR, RD::FINAL_ACTION_READ_COLOR_DISCARD_DEPTH); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + + blur.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL; + RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant)); + + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(); + + //VERTICAL + draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP_COLOR, RD::FINAL_ACTION_READ_COLOR_DISCARD_DEPTH); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + + blur.push_constant.flags = base_flags; + RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant)); + + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(); +} + +RasterizerEffectsRD::RasterizerEffectsRD() { + + // Initialize blur + Vector<String> blur_modes; + blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); + blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n"); + blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n"); + blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n"); + blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n"); + blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n"); + blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n#define DOF_NEAR_BLUR_MERGE\n"); + blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n#define DOF_NEAR_BLUR_MERGE\n"); + blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n#define DOF_NEAR_BLUR_MERGE\n"); + blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_LOW\n"); + blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_MEDIUM\n"); + blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_HIGH\n"); + blur_modes.push_back("\n#define MODE_SSAO_MERGE\n"); + blur_modes.push_back("\n#define MODE_SIMPLE_COPY\n"); + + blur.shader.initialize(blur_modes); + zeromem(&blur.push_constant, sizeof(BlurPushConstant)); + blur.shader_version = blur.shader.version_create(); + + for (int i = 0; i < BLUR_MODE_MAX; i++) { + blur.pipelines[i].setup(blur.shader.version_get_shader(blur.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + } + + RD::SamplerState sampler; + sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler.max_lod = 0; + + default_sampler = RD::get_singleton()->sampler_create(sampler); + + { //create index array for copy shaders + PoolVector<uint8_t> pv; + pv.resize(6 * 4); + { + PoolVector<uint8_t>::Write w = pv.write(); + int *p32 = (int *)w.ptr(); + p32[0] = 0; + p32[1] = 1; + p32[2] = 2; + p32[3] = 0; + p32[4] = 2; + p32[5] = 3; + } + index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv); + index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6); + } +} + +RasterizerEffectsRD::~RasterizerEffectsRD() { + RD::get_singleton()->free(default_sampler); + blur.shader.version_free(blur.shader_version); + RD::get_singleton()->free(index_buffer); //array gets freed as dependency +} |