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authorJuan Linietsky <reduzio@gmail.com>2019-07-29 15:29:43 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:29 +0100
commit6ecedd1e6ca7d8b10b13a3dab19074fd51b17bcf (patch)
tree8b66186e969d81834ed5a24ec1b91fd3bc8d73ee /servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp
parentc613ead5fa2361296cf8d9a80d4648492ff4e16f (diff)
downloadredot-engine-6ecedd1e6ca7d8b10b13a3dab19074fd51b17bcf.tar.gz
Add a system to properly update materials if the uniform set is gone (likely deleted texture)
Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp')
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp
index fef3418d53..07cc6d6989 100644
--- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -1631,6 +1631,16 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
}
}
+void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
+ Material *material = material_owner.getornull(p_material);
+ if (material->shader_type != p_shader_type) {
+ return;
+ }
+ if (material->data) {
+ material->data->update_parameters(material->params, false, true);
+ }
+}
+
void RasterizerStorageRD::_update_queued_materials() {
Material *material = material_update_list;
while (material) {