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author | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
commit | 2ee4ac183babedd679e901b0158f5268556deceb (patch) | |
tree | c0b5215b7ab17186835e1919912fa09de7301bfb /servers/visual/shader_language.cpp | |
parent | c3e1d7b7c788530dc69e973352763a90da05d4e1 (diff) | |
download | redot-engine-2ee4ac183babedd679e901b0158f5268556deceb.tar.gz |
Little Bits
-=-=-=-=-=-
-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r-- | servers/visual/shader_language.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 16a725010d..489b5c3771 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1005,6 +1005,11 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={ + { "SRC_VERTEX", TYPE_VEC3}, + { "SRC_NORMAL", TYPE_VEC3}, + { "SRC_TANGENT", TYPE_VEC3}, + { "SRC_BINORMALF", TYPE_FLOAT}, + { "VERTEX", TYPE_VEC3}, { "NORMAL", TYPE_VEC3}, { "TANGENT", TYPE_VEC3}, @@ -1023,6 +1028,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={ { "WORLD_MATRIX", TYPE_MAT4}, { "INV_CAMERA_MATRIX", TYPE_MAT4}, { "PROJECTION_MATRIX", TYPE_MAT4}, + { "MODELVIEW_MATRIX", TYPE_MAT4}, { "INSTANCE_ID", TYPE_FLOAT}, { "TIME", TYPE_FLOAT}, { NULL, TYPE_VOID}, |