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authorRémi Verschelde <rverschelde@gmail.com>2020-02-25 15:27:09 +0100
committerGitHub <noreply@github.com>2020-02-25 15:27:09 +0100
commit2f237d181b6fd769b52bded49cafc9bc5eb9f087 (patch)
tree7a675fe9331fd010c5e8486df42ac6fad188179c /servers/visual/shader_language.cpp
parentb8f0da7bed976f889a0316981dc419e179f63df8 (diff)
parent33b5c571995cce60a21784ac33fcf958640ed1e2 (diff)
downloadredot-engine-2f237d181b6fd769b52bded49cafc9bc5eb9f087.tar.gz
Merge pull request #36515 from reduz/packed-array-64-bits
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 438ec2079c..97a18e6d86 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2657,10 +2657,10 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
case ShaderLanguage::TYPE_UVEC3:
case ShaderLanguage::TYPE_UVEC4: {
- pi.type = Variant::PACKED_INT_ARRAY;
+ pi.type = Variant::PACKED_INT32_ARRAY;
} break;
case ShaderLanguage::TYPE_FLOAT: {
- pi.type = Variant::REAL;
+ pi.type = Variant::FLOAT;
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
pi.hint = PROPERTY_HINT_RANGE;
pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);