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authorJuan Linietsky <reduzio@gmail.com>2015-01-12 20:44:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-12 20:44:02 -0300
commit30d36581100f0bf71c6d2502be9a03443bdf8708 (patch)
tree2ac0ce5967e150269a71bece0ea0bd16c3eb1054 /servers/visual/shader_language.cpp
parent544ce2a1dbaa5548490c975c2f6f6ed7c21377b9 (diff)
downloadredot-engine-30d36581100f0bf71c6d2502be9a03443bdf8708.tar.gz
-fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 80f82fdc42..f5bff29f47 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1120,8 +1120,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
//builtins
{ "WORLD_MATRIX", TYPE_MAT4},
{ "PROJECTION_MATRIX", TYPE_MAT4},
- { "EXTRA_MATRIX", TYPE_MAT4},
- { "MODELVIEW_MATRIX", TYPE_MAT4},
+ { "EXTRA_MATRIX", TYPE_MAT4},
{ "TIME", TYPE_FLOAT},
{ NULL, TYPE_VOID},
};