summaryrefslogtreecommitdiffstats
path: root/servers/visual/shader_language.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /servers/visual/shader_language.cpp
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
downloadredot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index a7c18f184d..438ec2079c 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2657,7 +2657,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
case ShaderLanguage::TYPE_UVEC3:
case ShaderLanguage::TYPE_UVEC4: {
- pi.type = Variant::POOL_INT_ARRAY;
+ pi.type = Variant::PACKED_INT_ARRAY;
} break;
case ShaderLanguage::TYPE_FLOAT: {
pi.type = Variant::REAL;