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author | Juan Linietsky <juan@godotengine.org> | 2020-02-17 18:06:54 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-18 10:10:36 +0100 |
commit | 3205a92ad872f918c8322cdcd1434c231a1fd251 (patch) | |
tree | db44242ca27432eb8ea849679752d0835d2ae41a /servers/visual/shader_language.cpp | |
parent | fb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff) | |
download | redot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz |
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r-- | servers/visual/shader_language.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index a7c18f184d..438ec2079c 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2657,7 +2657,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform case ShaderLanguage::TYPE_UVEC3: case ShaderLanguage::TYPE_UVEC4: { - pi.type = Variant::POOL_INT_ARRAY; + pi.type = Variant::PACKED_INT_ARRAY; } break; case ShaderLanguage::TYPE_FLOAT: { pi.type = Variant::REAL; |