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authorRémi Verschelde <rverschelde@gmail.com>2018-02-19 18:30:16 +0100
committerGitHub <noreply@github.com>2018-02-19 18:30:16 +0100
commit9130770ec5ed30e399e47c057c3eaaba3d743d5f (patch)
treea68fe05a1b53a091067619ef3f32b578f7c4650d /servers/visual/shader_language.cpp
parentd9f26af533c40326f8f528e0ac5613053cccb4c5 (diff)
parent8f04a13c98cf5107c6bad76b1dfa9c95f9a71115 (diff)
downloadredot-engine-9130770ec5ed30e399e47c057c3eaaba3d743d5f.tar.gz
Merge pull request #16794 from Chaosus/new_shader_funcs
Adds some missing shader built-in functions
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 29c27eee85..d9f2c949e9 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1374,6 +1374,17 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
//builtins - trigonometry
+
+ { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
@@ -1423,6 +1434,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
//builtins - exponential
{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
@@ -1436,6 +1462,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
@@ -1482,6 +1516,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },