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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-09 17:08:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-09 17:09:48 +0200 |
commit | c8994b56f95c2623f60e48cd86d6e2368708e3ca (patch) | |
tree | 105363f3f3283eb691f44de640fcdad852c2ba1b /servers/visual/shader_language.cpp | |
parent | 4b2c79c4718f2f0b016069f0acba61df6d950fbd (diff) | |
download | redot-engine-c8994b56f95c2623f60e48cd86d6e2368708e3ca.tar.gz |
Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r-- | servers/visual/shader_language.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 1f9d263354..33714a79b2 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -3620,7 +3620,8 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha case TYPE_FLOAT: { nv.real = -cn->values[i].real; } break; - default: {} + default: { + } } values.push_back(nv); @@ -4822,7 +4823,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct case TYPE_MAT2: limit = 2; break; case TYPE_MAT3: limit = 3; break; case TYPE_MAT4: limit = 4; break; - default: {} + default: { + } } for (int i = 0; i < limit; i++) { |