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authorJuan Linietsky <red@kyoko>2015-05-01 23:20:41 -0300
committerJuan Linietsky <red@kyoko>2015-05-01 23:20:41 -0300
commitdda60296d81edaabfdb56f47a2c949b5dad283fb (patch)
treeb41e31cc4620689a1e91adf852d0926fc600607a /servers/visual/shader_language.cpp
parentfb8b740fcb50dc38526b458af096b72d1303d3e5 (diff)
parent61e90385f6cbeebb8d3d03c33078802c2fa11eda (diff)
downloadredot-engine-dda60296d81edaabfdb56f47a2c949b5dad283fb.tar.gz
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 4ad8aa6c71..77b7ddbc93 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -118,13 +118,17 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
while(true) {
- if (GETCHAR(r_chars+1)=='0')
+ if (GETCHAR(r_chars+1)==0) {
+ r_chars+=1;
break;
- if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/')
+ } if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') {
+ r_chars+=3;
break;
- if (GETCHAR(r_chars+1)=='\n')
+ } if (GETCHAR(r_chars+1)=='\n') {
r_line++;
- r_chars++;
+ }
+
+ r_chars++;
}
return Token();
@@ -1141,6 +1145,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
{ "SRC_COLOR", TYPE_VEC4},
{ "POSITION", TYPE_VEC4},
{ "NORMAL", TYPE_VEC3},
+ { "NORMALMAP", TYPE_VEC3},
+ { "NORMALMAP_DEPTH", TYPE_FLOAT},
{ "UV", TYPE_VEC2},
{ "COLOR", TYPE_VEC4},
{ "TEXTURE", TYPE_TEXTURE},
@@ -1273,7 +1279,7 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper
if (p_func->op==OP_CONSTRUCT && all_const) {
- bool all_const=false;
+
Vector<float> cdata;
for(int i=0;i<argcount;i++) {