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authorJuan Linietsky <reduzio@gmail.com>2014-05-04 22:50:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-05-04 22:50:23 -0300
commit72ae89c5aa8da9110ec8f89e5558d5d04935f3b5 (patch)
tree453b2c8b8cc0edc588cee2dd3e440b30ff729ae2 /servers/visual/visual_server_raster.cpp
parent3c17e0c91548299b60a6d3998eadb303418512cc (diff)
downloadredot-engine-72ae89c5aa8da9110ec8f89e5558d5d04935f3b5.tar.gz
Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
-rw-r--r--servers/visual/visual_server_raster.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 2108e5b9c2..6b74b34ba1 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -434,6 +434,21 @@ int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{
}
+
+void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) {
+
+ VS_CHANGED;
+ _dependency_queue_update(p_mesh,true);
+ rasterizer->mesh_set_custom_aabb(p_mesh,p_aabb);
+
+}
+
+AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const {
+
+ return rasterizer->mesh_get_custom_aabb(p_mesh);
+}
+
+
/* MULTIMESH */
RID VisualServerRaster::multimesh_create() {