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| author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-27 16:48:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-09-27 16:48:09 +0200 |
| commit | 4cf5bb027678717263476e676cd23f881eef1ca1 (patch) | |
| tree | a842d54e82a4998c8b593f86fef858560c10b4d2 /servers/visual/visual_server_scene.cpp | |
| parent | cb5a62903f9798da8b12f625cbd5a493f14e41d3 (diff) | |
| parent | cdc411fd54fbafc414b29abb1d50a0ff327f0d89 (diff) | |
| download | redot-engine-4cf5bb027678717263476e676cd23f881eef1ca1.tar.gz | |
Merge pull request #22446 from akien-mga/fix-warnings
Fix various warnings raised by GCC 5
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
| -rw-r--r-- | servers/visual/visual_server_scene.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index eacb5f671c..5ac54623f2 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -902,7 +902,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) { _update_instance_lightmap_captures(p_instance); } else { if (!p_instance->lightmap_capture_data.empty()) { - !p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data + p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data } } } @@ -1378,9 +1378,12 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons float y_min = 0.f, y_max = 0.f; float z_min = 0.f, z_max = 0.f; + // FIXME: z_max_cam is defined, computed, but not used below when setting up + // ortho_camera. Commented out for now to fix warnings but should be investigated. float x_min_cam = 0.f, x_max_cam = 0.f; float y_min_cam = 0.f, y_max_cam = 0.f; - float z_min_cam = 0.f, z_max_cam = 0.f; + float z_min_cam = 0.f; + //float z_max_cam = 0.f; float bias_scale = 1.0; @@ -1442,7 +1445,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons x_min_cam = x_vec.dot(center) - radius; y_max_cam = y_vec.dot(center) + radius; y_min_cam = y_vec.dot(center) - radius; - z_max_cam = z_vec.dot(center) + radius; + //z_max_cam = z_vec.dot(center) + radius; z_min_cam = z_vec.dot(center) - radius; if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { |
