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author | Aaron Franke <arnfranke@yahoo.com> | 2019-05-09 05:21:49 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2019-05-09 06:25:32 -0400 |
commit | 702b539405baf6eaa536b37a9bb5cbcc18142bc8 (patch) | |
tree | 3e4408fe921d50dad7eef9ea2fdb61bc8f1a1907 /servers/visual/visual_server_scene.cpp | |
parent | 84058ab8ac9b7543da3971162c3a1b1d2fe05b89 (diff) | |
download | redot-engine-702b539405baf6eaa536b37a9bb5cbcc18142bc8.tar.gz |
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index bce5eaf7b0..3ee23e9290 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -607,12 +607,12 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform & instance->transform = p_transform; _instance_queue_update(instance, true); } -void VisualServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_ID) { +void VisualServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) { Instance *instance = instance_owner.get(p_instance); ERR_FAIL_COND(!instance); - instance->object_ID = p_ID; + instance->object_id = p_id; } void VisualServerScene::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) { @@ -791,10 +791,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID Instance *instance = cull[i]; ERR_CONTINUE(!instance); - if (instance->object_ID == 0) + if (instance->object_id == 0) continue; - instances.push_back(instance->object_ID); + instances.push_back(instance->object_id); } return instances; @@ -813,10 +813,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co for (int i = 0; i < culled; i++) { Instance *instance = cull[i]; ERR_CONTINUE(!instance); - if (instance->object_ID == 0) + if (instance->object_id == 0) continue; - instances.push_back(instance->object_ID); + instances.push_back(instance->object_id); } return instances; @@ -837,10 +837,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_convex(const Vector<Plane> &p Instance *instance = cull[i]; ERR_CONTINUE(!instance); - if (instance->object_ID == 0) + if (instance->object_id == 0) continue; - instances.push_back(instance->object_ID); + instances.push_back(instance->object_id); } return instances; |