diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-09 17:08:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-09 17:09:48 +0200 |
commit | c8994b56f95c2623f60e48cd86d6e2368708e3ca (patch) | |
tree | 105363f3f3283eb691f44de640fcdad852c2ba1b /servers/visual/visual_server_scene.cpp | |
parent | 4b2c79c4718f2f0b016069f0acba61df6d950fbd (diff) | |
download | redot-engine-c8994b56f95c2623f60e48cd86d6e2368708e3ca.tar.gz |
Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 2590e29aef..a5858ab661 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -399,7 +399,8 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) { VSG::scene_render->free(gi_probe->probe_instance); } break; - default: {} + default: { + } } if (instance->base_data) { @@ -476,7 +477,8 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) { gi_probe->probe_instance = VSG::scene_render->gi_probe_instance_create(); } break; - default: {} + default: { + } } VSG::storage->instance_add_dependency(p_base, instance); @@ -524,7 +526,8 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) { gi_probe_update_list.remove(&gi_probe->update_element); } } break; - default: {} + default: { + } } instance->scenario = NULL; @@ -556,7 +559,8 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) { gi_probe_update_list.add(&gi_probe->update_element); } } break; - default: {} + default: { + } } _instance_queue_update(instance, true, true); @@ -671,7 +675,8 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) { } } break; - default: {} + default: { + } } } inline bool is_geometry_instance(VisualServer::InstanceType p_type) { @@ -848,7 +853,8 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF instance->redraw_if_visible = p_enabled; } break; - default: {} + default: { + } } } void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) { @@ -1040,7 +1046,8 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) { new_aabb = VSG::storage->lightmap_capture_get_bounds(p_instance->base); } break; - default: {} + default: { + } } // <Zylann> This is why I didn't re-use Instance::aabb to implement custom AABBs |