summaryrefslogtreecommitdiffstats
path: root/servers/visual/visual_server_viewport.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:33:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:36:24 +0100
commitcb282c6ef0bb91957f8a6f422705813bd47c788c (patch)
tree7eba92b08fc89f46f1b7402b86372cfcc82486db /servers/visual/visual_server_viewport.cpp
parentc5d76139dc9c5721e09e0e782bed5ccf1789554b (diff)
downloadredot-engine-cb282c6ef0bb91957f8a6f422705813bd47c788c.tar.gz
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
Diffstat (limited to 'servers/visual/visual_server_viewport.cpp')
-rw-r--r--servers/visual/visual_server_viewport.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 30fdef9325..43262042cc 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -312,7 +312,7 @@ void VisualServerViewport::draw_viewports() {
//sort viewports
active_viewports.sort_custom<ViewportSort>();
- Map<int, Vector<Rasterizer::BlitToScreen> > blit_to_screen_list;
+ Map<int, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list;
//draw viewports
RENDER_TIMESTAMP(">Render Viewports");
@@ -415,7 +415,7 @@ void VisualServerViewport::draw_viewports() {
//this needs to be called to make screen swapping more efficient
VSG::rasterizer->prepare_for_blitting_render_targets();
- for (Map<int, Vector<Rasterizer::BlitToScreen> >::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
+ for (Map<int, Vector<Rasterizer::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
VSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
}
}