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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /servers/visual/visual_server_wrap_mt.cpp | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.cpp')
-rw-r--r-- | servers/visual/visual_server_wrap_mt.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index 29ea8d80e7..4bce8eb942 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -136,7 +136,6 @@ void VisualServerWrapMT::finish() { visual_server->finish(); } - texture_free_cached_ids(); sky_free_cached_ids(); shader_free_cached_ids(); material_free_cached_ids(); |