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author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 10:36:29 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:34 +0100 |
commit | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (patch) | |
tree | 6728478a8e3bb2669ee4096cf354e87475b4469d /servers/visual/visual_server_wrap_mt.cpp | |
parent | 4396e98834f159da59ec790f2ff64fb65dacd9ce (diff) | |
download | redot-engine-f8a79a97c7d12da43b111a756f09ee7ad5ea28e9.tar.gz |
Effective DisplayServer separation, rename X11 -> LinuxBSD
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.cpp')
-rw-r--r-- | servers/visual/visual_server_wrap_mt.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index 90d301c0cd..4169144fc9 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -31,6 +31,7 @@ #include "visual_server_wrap_mt.h" #include "core/os/os.h" #include "core/project_settings.h" +#include "servers/display_server.h" void VisualServerWrapMT::thread_exit() { @@ -61,7 +62,7 @@ void VisualServerWrapMT::thread_loop() { server_thread = Thread::get_caller_id(); - OS::get_singleton()->make_rendering_thread(); + DisplayServer::get_singleton()->make_rendering_thread(); visual_server->init(); @@ -108,7 +109,7 @@ void VisualServerWrapMT::init() { if (create_thread) { print_verbose("VisualServerWrapMT: Creating render thread"); - OS::get_singleton()->release_rendering_thread(); + DisplayServer::get_singleton()->release_rendering_thread(); if (create_thread) { thread = Thread::create(_thread_callback, this); print_verbose("VisualServerWrapMT: Starting render thread"); @@ -173,7 +174,7 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_ command_queue(p_create_thread) { singleton_mt = this; - OS::switch_vsync_function = set_use_vsync_callback; //as this goes to another thread, make sure it goes properly + DisplayServer::switch_vsync_function = set_use_vsync_callback; //as this goes to another thread, make sure it goes properly visual_server = p_contained; create_thread = p_create_thread; |