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| author | Juan Linietsky <reduzio@gmail.com> | 2017-11-10 09:21:33 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2017-11-10 09:22:25 -0300 |
| commit | 19b1ff0fc5f7acce23176ad6c8752604357472f0 (patch) | |
| tree | f6cd980ec97d20f0a7d7c07b349c5af44f036f61 /servers/visual_server.h | |
| parent | fb60662cd95b0924e9b93ae27b768e0fbbbcf417 (diff) | |
| download | redot-engine-19b1ff0fc5f7acce23176ad6c8752604357472f0.tar.gz | |
Disabled filter clip by default and made it optional, fixes #12368, likely others too
Diffstat (limited to 'servers/visual_server.h')
| -rw-r--r-- | servers/visual_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index 86c32a45a0..7b0976b100 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -810,7 +810,7 @@ public: virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0; virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0; virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = true) = 0; + virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false) = 0; virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0; virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0; |
