| Commit message (Expand) | Author | Age | Files | Lines |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -1157/+0 |
* | Open sub-windows as embedded if the OS does not support them | Juan Linietsky | 2020-03-26 | 1 | -0/+1 |
* | Added a Window node, and made it the scene root. | Juan Linietsky | 2020-03-26 | 1 | -2/+2 |
* | Working sky shader implementation | clayjohn | 2020-03-21 | 1 | -2/+1 |
* | Add shader based background mode | Bastiaan Olij | 2020-03-19 | 1 | -0/+2 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -3/+3 |
* | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) | 2020-02-20 | 1 | -2/+2 |
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -20/+19 |
* | Fix VisualServer bindings. | Marcel Admiraal | 2020-02-17 | 1 | -1/+1 |
* | doc: Sync classref with current source | Rémi Verschelde | 2020-02-12 | 1 | -21/+21 |
* | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky | 2020-02-11 | 1 | -0/+4 |
* | Re-implemented screen space ambient occlusion | Juan Linietsky | 2020-02-11 | 1 | -8/+12 |
* | DOF fully implemented, can be edited on the fly. | Juan Linietsky | 2020-02-11 | 1 | -1/+12 |
* | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky | 2020-02-11 | 1 | -14/+16 |
* | Auto exposure re-implemented in Vulkan | Juan Linietsky | 2020-02-11 | 1 | -0/+1 |
* | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky | 2020-02-11 | 1 | -1/+2 |
* | Improved Voxel AO settings. | Juan Linietsky | 2020-02-11 | 1 | -2/+2 |
* | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky | 2020-02-11 | 1 | -0/+6 |
* | GIProbe now generates a distance field on bake using CPU, for better compatib... | Juan Linietsky | 2020-02-11 | 1 | -1/+2 |
* | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky | 2020-02-11 | 1 | -0/+1 |
* | More GIProbe work and fixes | Juan Linietsky | 2020-02-11 | 1 | -0/+1 |
* | GIProbes working. | Juan Linietsky | 2020-02-11 | 1 | -24/+27 |
* | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | 2020-02-11 | 1 | -0/+10 |
* | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | 2020-02-11 | 1 | -18/+3 |
* | Directional lights and shadow mapping are functional. | Juan Linietsky | 2020-02-11 | 1 | -0/+1 |
* | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | 2020-02-11 | 1 | -10/+5 |
* | Environment sky more or less working. | Juan Linietsky | 2020-02-11 | 1 | -7/+28 |
* | Base 3D engine done, still untested, though. | Juan Linietsky | 2020-02-11 | 1 | -39/+36 |
* | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky | 2020-02-11 | 1 | -2/+3 |
* | Changes to material required to add custom shaders in RD renderer | Juan Linietsky | 2020-02-11 | 1 | -2/+1 |
* | Modified light rendering to make it more compatible. | Juan Linietsky | 2020-02-11 | 1 | -1/+0 |
* | 2D lighting seems more or less complete. | Juan Linietsky | 2020-02-11 | 1 | -3/+1 |
* | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | 2020-02-11 | 1 | -5/+5 |
* | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | 2020-02-11 | 1 | -1/+2 |
* | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -17/+36 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -59/+48 |
* | Remove unused #if 0'ed code | Rémi Verschelde | 2020-01-21 | 1 | -4/+3 |
* | Add multimesh format max for proper error checking | clayjohn | 2020-01-16 | 1 | -0/+2 |
* | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio | 2020-01-06 | 1 | -0/+2 |
* | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde | 2020-01-03 | 1 | -1/+1 |
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| * | Fixed antialiasing option for Polygon2D | PouleyKetchoupp | 2020-01-01 | 1 | -1/+1 |
* | | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
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* | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp | 2019-11-28 | 1 | -1/+1 |
* | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij | 2019-11-11 | 1 | -0/+2 |
* | Fixed Particles restart after visibility has been set to off and on again | PouleyKetchoupp | 2019-11-09 | 1 | -0/+2 |
* | Added skin support and simplified APIs to override bone position. | Juan Linietsky | 2019-09-18 | 1 | -1/+0 |
* | Remove redundant author doc comments | IAmActuallyCthulhu | 2019-08-12 | 1 | -3/+0 |
* | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde | 2019-06-16 | 1 | -1/+1 |
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| * | Add an option to disable boot splash filtering | Hugo Locurcio | 2019-06-15 | 1 | -1/+1 |
* | | Adding a new Camera Server implementation to Godot. | BastiaanOlij | 2019-06-15 | 1 | -0/+3 |
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