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path: root/servers/visual_server.h
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-1157/+0
* Open sub-windows as embedded if the OS does not support themJuan Linietsky2020-03-261-0/+1
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-2/+2
* Working sky shader implementationclayjohn2020-03-211-2/+1
* Add shader based background modeBastiaan Olij2020-03-191-0/+2
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-3/+3
* Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)2020-02-201-2/+2
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-20/+19
* Fix VisualServer bindings.Marcel Admiraal2020-02-171-1/+1
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-21/+21
* Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky2020-02-111-0/+4
* Re-implemented screen space ambient occlusionJuan Linietsky2020-02-111-8/+12
* DOF fully implemented, can be edited on the fly.Juan Linietsky2020-02-111-1/+12
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-111-14/+16
* Auto exposure re-implemented in VulkanJuan Linietsky2020-02-111-0/+1
* -Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky2020-02-111-1/+2
* Improved Voxel AO settings.Juan Linietsky2020-02-111-2/+2
* AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky2020-02-111-0/+6
* GIProbe now generates a distance field on bake using CPU, for better compatib...Juan Linietsky2020-02-111-1/+2
* Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky2020-02-111-0/+1
* More GIProbe work and fixesJuan Linietsky2020-02-111-0/+1
* GIProbes working.Juan Linietsky2020-02-111-24/+27
* Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky2020-02-111-0/+10
* Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky2020-02-111-18/+3
* Directional lights and shadow mapping are functional.Juan Linietsky2020-02-111-0/+1
* Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky2020-02-111-10/+5
* Environment sky more or less working.Juan Linietsky2020-02-111-7/+28
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-39/+36
* Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky2020-02-111-2/+3
* Changes to material required to add custom shaders in RD rendererJuan Linietsky2020-02-111-2/+1
* Modified light rendering to make it more compatible.Juan Linietsky2020-02-111-1/+0
* 2D lighting seems more or less complete.Juan Linietsky2020-02-111-3/+1
* Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky2020-02-111-5/+5
* basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky2020-02-111-1/+2
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-111-17/+36
* Texture refactorJuan Linietsky2020-02-111-59/+48
* Remove unused #if 0'ed codeRémi Verschelde2020-01-211-4/+3
* Add multimesh format max for proper error checkingclayjohn2020-01-161-0/+2
* Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-061-0/+2
* Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde2020-01-031-1/+1
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| * Fixed antialiasing option for Polygon2DPouleyKetchoupp2020-01-011-1/+1
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp2019-11-281-1/+1
* Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij2019-11-111-0/+2
* Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp2019-11-091-0/+2
* Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-181-1/+0
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+0
* Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde2019-06-161-1/+1
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| * Add an option to disable boot splash filteringHugo Locurcio2019-06-151-1/+1
* | Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+3
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