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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-09 09:51:17 +0100
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-09 09:51:17 +0100
commit530665197f04f08090e2dda92a50548fb5aca374 (patch)
tree503d4a1dc1846acc656f0dc92bbde5d1f3b0facb /servers/visual_server.h
parent621dc7022f9b9e09790481d8915858fa4d007ba4 (diff)
downloadredot-engine-530665197f04f08090e2dda92a50548fb5aca374.tar.gz
Fixed Particles restart after visibility has been set to off and on again
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted. Fixed #33476
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r--servers/visual_server.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 5e6c4d9b1e..1c1b04f198 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -560,6 +560,8 @@ public:
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
+ virtual bool particles_is_inactive(RID p_particles) = 0;
+ virtual void particles_request_process(RID p_particles) = 0;
virtual void particles_restart(RID p_particles) = 0;
enum ParticlesDrawOrder {