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author | Juan Linietsky <reduzio@gmail.com> | 2019-09-18 19:46:32 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2019-09-18 19:46:32 -0300 |
commit | d81ddaf33ecddab1c83bc964b0bee4328b7f7b06 (patch) | |
tree | d3e07a31f67b0a5aa48e084e6f11899f7480348c /servers/visual_server.h | |
parent | 2861fd9552c242ef7a98f63312f253e6534c5b34 (diff) | |
download | redot-engine-d81ddaf33ecddab1c83bc964b0bee4328b7f7b06.tar.gz |
Added skin support and simplified APIs to override bone position.
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r-- | servers/visual_server.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index 1b0164e5ca..5e6c4d9b1e 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -391,7 +391,6 @@ public: virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; - virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_base_transform) = 0; /* Light API */ |