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authorJuan Linietsky <reduzio@gmail.com>2019-09-18 19:46:32 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-09-18 19:46:32 -0300
commitd81ddaf33ecddab1c83bc964b0bee4328b7f7b06 (patch)
treed3e07a31f67b0a5aa48e084e6f11899f7480348c /servers/visual_server.h
parent2861fd9552c242ef7a98f63312f253e6534c5b34 (diff)
downloadredot-engine-d81ddaf33ecddab1c83bc964b0bee4328b7f7b06.tar.gz
Added skin support and simplified APIs to override bone position.
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r--servers/visual_server.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 1b0164e5ca..5e6c4d9b1e 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -391,7 +391,6 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
- virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_base_transform) = 0;
/* Light API */