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authorJuan Linietsky <reduzio@gmail.com>2019-04-19 15:54:33 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-04-19 15:56:34 -0300
commit04847ef5f98d9a20a72286c44cc26302ec82dec5 (patch)
tree415be73cb62786cd514ce4220de2af64f9e07831 /servers/visual_server.h
parent8e652a1400ee20b99cf4829e8b4883fe3f254d59 (diff)
downloadredot-engine-04847ef5f98d9a20a72286c44cc26302ec82dec5.tar.gz
Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r--servers/visual_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 596b893b69..c98c5b39a9 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -898,7 +898,7 @@ public:
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0;
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()) = 0;
- virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0;
+ virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map) = 0;
virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0;