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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-01-12 15:24:17 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-12 15:24:17 +0100 |
| commit | 585231a17200bec3cf36e9ccbf2b48bf679e2fd4 (patch) | |
| tree | d99961cbad7a04e8a33d053d055b9f730a5a84dd /servers/xr/xr_interface.h | |
| parent | 4e83fbcd145e2b0a7b0382bff6eb97ad64f3e752 (diff) | |
| parent | ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (diff) | |
| download | redot-engine-585231a17200bec3cf36e9ccbf2b48bf679e2fd4.tar.gz | |
Merge pull request #56492 from akien-mga/remove-author-docstrings
Diffstat (limited to 'servers/xr/xr_interface.h')
| -rw-r--r-- | servers/xr/xr_interface.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 03563026c8..aee98f8fee 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -39,8 +39,6 @@ struct BlitToScreen; /** - @author Bastiaan Olij <mux213@gmail.com> - The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs. The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. @@ -138,4 +136,4 @@ VARIANT_ENUM_CAST(XRInterface::Capabilities); VARIANT_ENUM_CAST(XRInterface::TrackingStatus); VARIANT_ENUM_CAST(XRInterface::PlayAreaMode); -#endif // !XR_INTERFACE_H +#endif // XR_INTERFACE_H |
